Recent content by eegee

  1. eegee

    Bug Issues with maximiser command

    Mafia is blocking the maximiser from folding a "makeshift cape" when one already has a "makeshift crane". This also shows up when manually folding,
  2. eegee

    Bug - Fixed Missing relay script dropdown

    I experienced this a few times now. Closing and reopening KoLmafia is the only thing that fixes it. When it fails, two sections are different. Below is the HTML source for awesomemenu.php The left-hand side is when it doesn't load, and the right-hand side is when it loads.
  3. eegee

    Bug Issues with maximiser command

    If "club" is used, then a club will be equipped. But if "-tie, club" then a club will not be equipped with the negative tiebreaker. This is used by another script to equip a club before going seal clubbing. I spent some time looking through the source code and couldn't find the logic to adjust...
  4. eegee

    ChibiParent

    Yeah, those random events are my buddy's bane as well. It's a gamble with every balance.
  5. eegee

    ChibiParent

    In the case of [3, 3, 7, 7] you could make the script use adventuring at that point by changing chibiParent_distanceTillAdventure to 4. The reason for me choosing a default of 2 was to 'try' (because of the unaccounted sub-stats) guarantee [4, 4, 6, 6]. I see the wiki still hasn't spaded those...
  6. eegee

    ChibiParent

    I was mistaken. Adventures will only be used, if there are 3 remaining, otherwise the script will chance it with balancing. I will need to work in some better choices for these situations. I have been very busy and not had time to work further on the script, but I did do some thinking about the...
  7. eegee

    ChibiParent

    @Captain Kirk: While those 'priority' levels are being used, they are only being used for adventuring and for determining when to adventure. So while in your example of [2, 5, 8, 8] the 2 & 8 will be balanced, it is not because of the levels. It is because they are at the extremes of the...
  8. eegee

    ChibiParent

    Well not when it dies. Nor when I turn it on using visit_url for inventory+choice.
  9. eegee

    ChibiParent

    It should be doing that already. Type refresh inv in the CLI, and then try again. Also, make sure chibiParent_respawnChild is true.
  10. eegee

    ChibiParent

    Ok. Monarchical ordinals added. chibiParent_childName : anything [default: <empty>] The name of you would like to give your ChibiBuddy™. If the name is left empty, KoL will generate a name. Add "[]" (without the quotes) anywhere in the name as many times as you like, and this will be replaced...
  11. eegee

    ChibiParent

    @EdFox, like xKiv said, you probably have the "staph of homophones" equipped. And on that note, any other Chat Effects might cause this script (and others) to fail. I've added the functionality of turning on and reviving one's buddy. This version also gracefully handles the death of a buddy...
  12. eegee

    ChibiParent

    Yeah, I still need to add support for that. I'll try this weekend if I'm not too busy. Temporary workaround: set _chibibuddyAdventuresUsed=0
  13. eegee

    ChibiParent

    Like someone else said, I have experienced that once your buddy veers too far off from optimal it's tough getting the stats back to optimal. When my buddy was 15 days old, the script failed to reach optimal levels ending on [2, 3, 6, 8]. The next day is could not reach optimal again ending on...
  14. eegee

    ChibiParent

    In that case, I made a mistake. I've updated the version with a fix.
  15. eegee

    ChibiParent

    That means the regex is failing to find the age of your buddy. It might be that your KoLmafia needs to be updated just like Theraze says. Could you copypasta the text that appears when you manually turn your buddy on? Mine for example is: "Willy-chan is 12 days old."
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