the leaderboard will probably become less competitive, but i bet it won't die anywhere as fast as the grimstone mask ones.
part of it is that there is only 1 board instead of 5, but the main reason is that the top reward is tradeable and it looks like you can get it multiple times.
When you reimplement the wand check before the NS fight, could you also check if a character is over level13, and in such case print a reminder about deleveling/instant karma? Just a suggestion.
Also, wand of nagamar untinkering could be added to the things automated when ascending (if that's...
It seems like mafia checks and uses a single atom every time it goes through breakfast, instead of the picky tweezers.
Should be due to a mistake between 7938 and 7936 in the item number, here:
/src/net/sourceforge/kolmafia/objectpool/ItemPool.java
Is this the right thread, or should such a...
It is a non-relay script; so i take it it's not possible and/or auspicable.
I'll still explain myself: I'm trying to adapt a grimstone mask script. When the script ends, i don't get to see the current score anywhere. I can check the leaderboard, but that's only if last run was the best yet that...
Is it possible? Possibly by showing the last page that would have been shown to the script; failing that, a main.php would work too.
I looked for it but didn't find a way.
I use the "older" chat (not ancient) in the relay browser; since it's not tabbed, it helps me to complement mafia's tabbed chat, so i can glance if there is anything i'm missing.
Browser is Firefox.
Once i end up in away mode, i need to talk in both mafia and relay chat to take away away mode, else the other chat will still get those messages.
The messages get sent 2-3 times per minute. If i'm away only in the relay browser chat, i'll get repeated away messages followed by welcome back...
I'm used to running both mafia chat and relay browser chat, i found it very convenient.
Away mode interacts in unexpected, very annoying ways when both the chats are open.
I can see this is my fault for deeming convenient to run both chats at once. (no irony intended)
I'd still like to ask...
As far as i can tell the fix didn't produce changes, mafia is still counting the seat's meat towards quest completion.
That was with build r13907, so post bug fix.
The meat dropping from the seat (that you definitely get, not the nuns) is counted for the quest completion.
I was told to post the html of the page, so here it is:
(i apologize for including too much stuff etc)
<html><head>
<script language="Javascript">
<!--
if (parent.frames.length == -1)...
Each cast of rev engine can give an additional 10 turn of an unshruggable +combat or -combat effect.
Mana burning can extend those, with detrimental effects.
Of course the easy solution on the user's part is to disable mana burning.
My suggestion would be to exclude those 3 buffs from mana...