Hey I wanted to get a bit of clarity on this one.
It sounds like the idea should be:
When drinking reset coolerYetiMode to "" regardless of prior state/cooler yeti presence/etc
Should _coolerYetiAdventures also be reset to false when drinking?
Trying to clarify a bit here. What more data do we need to diagnose this?
Probably the session log to figure out some what mafia/auto is doing at that time. This is probably readily available.
Next would be recreating or extracting info from the event:
Looking at Mafia preferences around that...
Just as a heads up to anyone using this script. KOL Coldfront wiki is down and we're using wiki.kingdomofloathing.com.
You will need to modify relay/wikiLinks.ash to replace the link on line 37 to:
results.insert(start, '<u><a class="hand" style="cursor: pointer;"...
Don't know where to ask, but I've really enjoyed using ChIT for the past few years.
I'm having some issues with ChIT not showing up after installing from github and uninstalling the sourceforge version based on the instructions in the README on github. Do I need to run the script or do...
Yeah. The code for checking if a switch is valid has a max HP check which appears to be for avoiding problems with healing.
I suppose a solution could be a special check for the glove/that there isn't healing. Let me work toward that... Thanks for the help!
I have a patch I just tested with...
Thanks for checking it.
I think this is working as intended.
Powerful Glove Max HP: +10
Eight Pill Keeper Max HP: +20 (+10 over Powerful Glove)
Lil' Doctor Bag Max HP: +35 (+25 over Powerful Glove)
Retrospecs Max HP: +25 (+15 over Powerful Glove)
Options:
1) Losing a...
I think I have a patch for this.
Added a couple lines to speculate on old outfit.
Calculated gap in MP (Max MP - current MP)
Calculated change in max MP (Calculated new max MP - Calculated old max MP)
if( gap + change < 0): Fail
Calculated change in max HP: (Calculated new max MP - Calculated...