I'd love to get a new data drop. I hope you are still around and collecting more data.
I made some progress at reverse engineering the planets. I managed to find a number of hash collisions. It looks like we have about half the information I need for an empirical solver. I've started...
Yeah, I believe it does work without a weight. I planned to mention maybe just a documentation change, but I forgot.
EDIT: I'm not sure it is right. You never need more than 100% Clownosity and "maximize clownosity now gives 375%, but I don't remember what it did before.
Raveosity hits 11...
A couple weeks ago my nemesis script started aborting while trying to dress for Beelzebozo.
Doing "maximize 4 clownosity" used to only fail if you couldn't get to 100%. Now it fails even with 375% clownosity.
I'm not sure what revision caused this change.
I ascended DB and when I do...
I'm usually wrong when I correct people, but isn't that script for the 11,037 Leagues Under the Sea Challenge Path and this script is for the aftercore sea quest? They are very similar, but have some significant divergences.
You'll get also four back even if you had less. I think the usual, are you sure you want to ascend without spending all your coins, could be nice. I've done it multiple times already.
I get a bit confused about how this works too, but I was able to get the \" version to work in a case section if I used entity_decode() in the switch part.