Recent content by Cheese Loaf

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    Harvest – A highly customisable farming script

    Thanks, Ioeth! Works like a charm now. EDIT: More problems, ugh. Here's the new one from today: Function 'faxbot( monster )' overrides a library function (Harvest.ash, line 421) Help?
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    Harvest – A highly customisable farming script

    Hmm- my bounty hunting is turned off (has been for ages), but this is the result I get: Invalid field name 'bounty_count' (Harvest.ash, line 1380) that's what I tried to comment out and things just went downhill from there.
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    Harvest – A highly customisable farming script

    I'm not bothering to bountyhunt- have all I need already. Tried to comment out all the bounty stuff from the script but am not smart enough to do it right. Anyone care to make a lean (non-bounty) version we can use until this is all sorted out? Thanks a billion in advance.
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    Harvest – A highly customisable farming script

    As long as I'm bug reporting, I've been having a lot of problems with the handling of putty for the past few weeks. Here's what happens: Using 1 Spooky Putty monster... [239479] Spooky Putty Monster Encounter: four-shadowed mime Strategy: C:\Users\bpanders\Documents\Kol7\ccs\candygeyser.ccs...
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    Harvest – A highly customisable farming script

    Awesome! Working now- thanks, Bale!
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    Harvest – A highly customisable farming script

    Deleted that, but still getting this: > call scripts\Harvest.ash the degrassi knoll bakery the degrassi knoll garage the degrassi knoll gym the degrassi knoll restroom Multiple matches against Degrassi Knoll. The string "Fernswarthy's Ruins" no longer matches a location name; use "Tower Ruins"...
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    Harvest – A highly customisable farming script

    Multiple matches against Degrassi Knoll. Bad location value: "Degrassi Knoll" (Harvest.ash, line 1423)
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    Harvest – A highly customisable farming script

    Bad location value: "Fernswarthy's Ruins" (harvest.ash, line 1427)
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    Universal Recovery Script

    Same problem for me- came on suddenly in the midst of my turns for the day. Un-checking the MMJ box doesn't help.
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    MacGuffin 2.0 -- level 11 quest, automated

    Ah. Thanks for clarifying, at least. Think I'll wait and see what happens.
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    MacGuffin 2.0 -- level 11 quest, automated

    Conditions satisfied after 1 adventures. Out of adventures. Oasis revealed. Hidden temple revealed. Hidden city revealed. I keep getting 'out of adventures' aborts. Started a few days ago in beecore. Any thoughts? I've got something like 70 adv left. Happens every few turns with the script now.
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    SmartStasis -- a complex script for a simple CCS

    Thanks- took care of it. That whole conversation was just a little too technical for me- eyes glazed over on things like 'temp' and 'adj'. Once I did the cut and paste everything worked great.
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    SmartStasis -- a complex script for a simple CCS

    Apologies if this has been addressed before, or if it's a BatBrain issue. Have done some searches but haven't come up with an answer yet. Main issue- I'm using SS mainly for flyering. Don't have a Stasis familiar equipped- typically a sandworm or hound. And yet for the past few ascensions...
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    MacGuffin 2.0 -- level 11 quest, automated

    Changes to Mr. Alarm are bonking the script. Someone smarter than me could probably fix it pretty easily.
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    Bug - Not A Bug Underwater Familar Weight Items Not Reporting Increase

    Ah- think it makes sense then. So the item drop percentage does change, but the familiar weight doesn't? If that's the case, then go ahead and stamp it 'Not a Bug'. And thanks for clarifying it.
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