Thanks, Ioeth! Works like a charm now.
EDIT: More problems, ugh. Here's the new one from today:
Function 'faxbot( monster )' overrides a library function (Harvest.ash, line 421)
Help?
Hmm- my bounty hunting is turned off (has been for ages), but this is the result I get:
Invalid field name 'bounty_count' (Harvest.ash, line 1380)
that's what I tried to comment out and things just went downhill from there.
I'm not bothering to bountyhunt- have all I need already. Tried to comment out all the bounty stuff from the script but am not smart enough to do it right. Anyone care to make a lean (non-bounty) version we can use until this is all sorted out?
Thanks a billion in advance.
As long as I'm bug reporting, I've been having a lot of problems with the handling of putty for the past few weeks. Here's what happens:
Using 1 Spooky Putty monster...
[239479] Spooky Putty Monster
Encounter: four-shadowed mime
Strategy: C:\Users\bpanders\Documents\Kol7\ccs\candygeyser.ccs...
Deleted that, but still getting this:
> call scripts\Harvest.ash
the degrassi knoll bakery
the degrassi knoll garage
the degrassi knoll gym
the degrassi knoll restroom
Multiple matches against Degrassi Knoll.
The string "Fernswarthy's Ruins" no longer matches a location name; use "Tower Ruins"...
Conditions satisfied after 1 adventures.
Out of adventures.
Oasis revealed.
Hidden temple revealed.
Hidden city revealed.
I keep getting 'out of adventures' aborts. Started a few days ago in beecore. Any thoughts? I've got something like 70 adv left. Happens every few turns with the script now.
Thanks- took care of it. That whole conversation was just a little too technical for me- eyes glazed over on things like 'temp' and 'adj'. Once I did the cut and paste everything worked great.
Apologies if this has been addressed before, or if it's a BatBrain issue. Have done some searches but haven't come up with an answer yet.
Main issue- I'm using SS mainly for flyering. Don't have a Stasis familiar equipped- typically a sandworm or hound. And yet for the past few ascensions...
Ah- think it makes sense then. So the item drop percentage does change, but the familiar weight doesn't?
If that's the case, then go ahead and stamp it 'Not a Bug'. And thanks for clarifying it.