Recent content by Alium

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    Bug QT Maximizer Issue

    No issues in run 1. Going to do another and if still no issues, will PR it. Exciting!
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    Bug QT Maximizer Issue

    Made the updates and just started a normal QT run. Will let you know how it goes
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    Bug QT Maximizer Issue

    Just fam equipment. Don't own Bjorn or crown
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    Bug QT Maximizer Issue

    Built mafia locally so I could set a breakpoint on the error. Have narrowed it down to an issue on this line `FamiliarData fam = Maximizer.best.getFamiliar();` in Maximizer.emitSlot I no longer have Cymbal-Playing Monkey Maximizer.best is set on line 152 of Maximizer.java `Maximizer.best =...
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    Bug Next Fam in QT On Top of Text

    No change to overlap when I change window size. The refresh button moves with window size, but everything else seems static and simply disappears when window gets too small to show it.
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    Bug Next Fam in QT On Top of Text

    Minor UI issue where the next fam in QT overlaps the number of turns left with current fam. Makes it difficult to see how many turns are left
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    Bug QT Maximizer Issue

    More info - I did add a print commands directly before and after the maximizer call. One prior was printed, but not the one after. Meaning issue is within the maximizer. Could very well be how we are using it, but nothing is popping out to me. Don't see "switch" param in there
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    Bug QT Maximizer Issue

    In Quantum Terrarium, sometimes the maximizer attempts to make a familiar I no longer have active. Seems to be the turn after familiar changes. Encountering this in autoscend. At first thought it was an issue where the QT prefs aren't up to date, but I did add a visit_url to the terrarium to...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Fallout 4 is something fun to be acquainted with as well! Turns out Malibu had already put most the work in for this, where it can detect if the issue happens and prints a 2 dump. I've made a PR which adds a pref to instead of trying to work around, abort so we can debug in the "failure" state...
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    Bug - Confirmed Maximizer didn't equip a weapon

    As an autoscend dev, I'd be happy to put in some extra, optional logging to help nail down this issue. What type of info would be helpful? If a slot is empty, redo the call to maximizer with `2 dump` added? Or perhaps halt the script at that point to let the user (one of us) debug manually and...
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    Bug Maximizer Unequips Main Hand Then Complains Nothing in Main Hand

    Wasn't able to repro after my run this time around. Looked closer at original failure and maybe I hadn't pulled my storage yet maximize Familiar Experience Maximizer: Familiar Experience equip weapon yule hatchet pull: 1 yule hatchet unequip weapon equip off-hand yule hatchet [FAILURE HERE]...
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    Bug - Fixed First Fight With Survival Knife Incorrectly Tracks desertExploration

    Draft PR https://github.com/kolmafia/kolmafia/pull/2373
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    Bug Maximizer Unequips Main Hand Then Complains Nothing in Main Hand

    Good find that it is in kol itself. In the original failure I tried these starting conditions: Nothing in main or off hand Only main hand Both resulted in the same error. Should have taken pics as evidence. After RO when I'm in aftercare again, I'll try manually unequipping both main and off...
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    Bug - Fixed First Fight With Survival Knife Incorrectly Tracks desertExploration

    Went to the desert with Ultrahydrated from a wish, thinking the oasis wouldn't open. It did. So I think it is valid to only count the survival knife progress if oasis is open, via the existing pref `oasisAvailable` An alterative idea, that is larger in scope, is to parse the end of combat...
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