Recent content by adeyke

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    Bug - Fixed Violet Fog not working

    I haven't ascended in a long time, so that may be the cause of the problem. I decided to clear lastVioletFogMap and violetFogLayout, restart KoLmafia, and use an astral mushroom to test. This time, it was able to successfully get to the goal. As for the chart, I got this in the the console:
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    Bug - Fixed Violet Fog not working

    I think this is from KoLmafia itself. If it's instead one my installed scripts, I apologize. Lately, when my Violet Fog flashbacks haven't been working properly. I have violetFogGoal set to 8 (munchies pills), but the automatic choice handling is instead sending me in infinite circles. And if I...
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    New Content Archaeologist's Spade

    You can do that with a choiceAdventureScript, like the one I posted in another thread.
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    No way to discard useless items that have discard link?

    Equipment can generally be smashed for powder/nuggets/wads, and many items can be autosold for meat. However, there are also items that can't be dealt with in either of those ways but that can just be deleted via a "discard" link in the inventory. As far as I'm aware, KoLmafia doesn't give...
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    Archaeologist's Spade

    I was also having trouble with it until I use the choiceAdventureScript solution. One alternative might be to exclusively use visit_url instead of run_choice. But I'm probably missing something obvious.
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    Vanishing tips in non-combat adventures

    I was going to comment that, but I think the "PC" here means playable character, rather than personal computer.
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    missingRecipes - Discovery tracking script

    The gCLI output is generally also viewable in the log file in the sessions folder.
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    Vanishing tips in non-combat adventures

    Most of the preferences, this included, are set on a per-character basis.
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    Archaeologist's Spade

    You can put this in your choiceAdventureScript: case 1596: // archaeologist's spade while (get_property("_archSpadeDigs").to_int() < 11) { run_choice(2); // dig up something ancient } run_choice(4); // i'm done digging...
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    Special type value--Veracity's tutorial

    The thing in the brackets needs to be a string literal (but without the double-quotes), not a variable of string type. A comma is just a normal character for a string to contain, and a single string containing a comma doesn't automatically get converted into multiple strings. You'd need...
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    Special type value--Veracity's tutorial

    $item[bottle of Pete's Sake] means the item named "bottle of Pete's Sake". $item[my_str] means the item named "my_str", but no such item exists. You can't use variable in the brackets like that. If you want to convert a string into an item, you have to use to_item(my_str) (or, equivalently...
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    Mainstat keeps decreasing and I have no idea why

    I see Bloodbathed in your active effects. You're using blood cubic zirconia's skills, which cost (an increasing amount of) substat points each time.
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    New Content Mobius Ring - Additional Prefs

    There's a choiceAdventureScript preference, so if you saved the script as x.ash, you can do a "set choiceAdventureScript = x.ash". Using the preferences GUI as you describe is an alternative way to do that. The two methods are equivalent. When you encounter a choice, the specified script will...
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    New Content Mobius Ring - Additional Prefs

    Here's a sample choice adventure script, based on the one I use: void main (int choice, string page) { int option = 0; string[int] options = available_choice_options(); switch (choice) { case 1562: // Mobius Ring string[] goals = { "Borrow...
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