It looks like the script might have aborted due to Counter Checker? I have had Counter Checker interrupt the script before, so I would just make my counter script blank when running it.
print_html("<font color=\"blue\">Time has expired for you to "+output+ ".</font>");
if(countdown == 0 && !can_interact() && get_counters("Xiblaxian Material", 0, 0) == "")
cli_execute("counters add 0 Xiblaxian Material holoputer.gif");
so SR window would not
The puck actually has always had support, you just have to use a sk8 gnome in the painting to enable it. I can maybe update my fork if there's enough interest, but honestly CS is so fast already I don't see the need.
The puck actually has always had support, you just have to use a sk8 gnome in the painting to enable it. I can maybe update my fork if there's enough interest, but honestly CS is so fast already I don't see the need.
Hey guys. I'm pretty much a complete idiot when it comes to scripting, but would anyone know how to make it so Summon Smithsness isn't required? It is the only skill I don't have, and currently way too pricey for me to afford.
As the yiffmaster said, it might not work so well for you. You do have a couple of options. Go softcore and pull the items or just deal with the script failing and run things by hand from there.Hey guys. I'm pretty much a complete idiot when it comes to scripting, but would anyone know how to make it so Summon Smithsness isn't required? It is the only skill I don't have, and currently way too pricey for me to afford.
use(1, $item[Flaskfull of Hollow]);
create(3, $item[Louder Than Bomb]);
create(1, classSmith());
create(1, $item[Vicar's Tutu]);
pulverize($item[A Light That Never Goes Out]);
create(1, $item[Hairpiece on Fire]);
create(1, $item[Work is a Four Letter Sword]);
create(1, $item[A Light That Never Goes Out]);