ManageAlice 1.0.3
This script provides information about Alice's Army items that can be purchased for credits or sold for meat. After an initialization pass it lists the Alice Items that are not available to the player - "Items I need". Then, using mall prices and expected values for card packs, it lists the items in ascending order of meat per credit. As a bonus, it also lists the sales volume for the item according to ColdFront for the past week.
Next it calculates the minimum yield for each kind of card pack assuming that the pack generates four of the cheapest common and one of the cheapest uncommon.
It then looks at the worst case result of purchasing, with credits, a Single Foil and a Foil Pack and considers the impact of selling the results. Finally it looks at buying a card sleeve or tattoo for credit and selling in the mall.
The script was written for the collector - what is missing and what is the most meat effective way to get it. For the collector who has everything or the player who can Summon but just wants to make a profit it will advise a decision about whether or not it makes sense to strive for credits or just sell cards outright.
The sales volume code was lifted from ZapWizard and uses the same file to cache results, although not the same caching strategy. Much of the code mapping cards to credits and so on was lifted from StoreCredit. A major reason to write this was to expand on some of the ideas in my Alice which was originally written to help me decide what parameters to feed StoreCredit.
As it stands I would not exhibit the script as a good example of clean, efficient code. I will probably revise it to address a few of those points. Given limited goals - obtain one of everything or sell cards now for meat or accumulate credits towards a card sleeve a future improvement may be to devise a strategy to achieve a goal and eventually an option to execute the strategy. I'm open to suggestions as well.
1.0.1 - 22 MAR 2012 - Added version checking which I thought was already there. I hope the five people who have looked at this so far will manually discover the update.
1.0.2 - 03 APR 2012 - Added more interesting information such as current store credits. Highlighted best meat per credit. First pass at identifying profit opportunities.
1.0.3 - 12 APR 2012 - Converted to use CFStat. Added computation for pack meat per credit when a pack is bought at mall price but valued at the minimum credit yield.
This script provides information about Alice's Army items that can be purchased for credits or sold for meat. After an initialization pass it lists the Alice Items that are not available to the player - "Items I need". Then, using mall prices and expected values for card packs, it lists the items in ascending order of meat per credit. As a bonus, it also lists the sales volume for the item according to ColdFront for the past week.
Next it calculates the minimum yield for each kind of card pack assuming that the pack generates four of the cheapest common and one of the cheapest uncommon.
It then looks at the worst case result of purchasing, with credits, a Single Foil and a Foil Pack and considers the impact of selling the results. Finally it looks at buying a card sleeve or tattoo for credit and selling in the mall.
The script was written for the collector - what is missing and what is the most meat effective way to get it. For the collector who has everything or the player who can Summon but just wants to make a profit it will advise a decision about whether or not it makes sense to strive for credits or just sell cards outright.
The sales volume code was lifted from ZapWizard and uses the same file to cache results, although not the same caching strategy. Much of the code mapping cards to credits and so on was lifted from StoreCredit. A major reason to write this was to expand on some of the ideas in my Alice which was originally written to help me decide what parameters to feed StoreCredit.
As it stands I would not exhibit the script as a good example of clean, efficient code. I will probably revise it to address a few of those points. Given limited goals - obtain one of everything or sell cards now for meat or accumulate credits towards a card sleeve a future improvement may be to devise a strategy to achieve a goal and eventually an option to execute the strategy. I'm open to suggestions as well.
1.0.1 - 22 MAR 2012 - Added version checking which I thought was already there. I hope the five people who have looked at this so far will manually discover the update.
1.0.2 - 03 APR 2012 - Added more interesting information such as current store credits. Highlighted best meat per credit. First pass at identifying profit opportunities.
1.0.3 - 12 APR 2012 - Converted to use CFStat. Added computation for pack meat per credit when a pack is bought at mall price but valued at the minimum credit yield.
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