View Full Version : AT Song Name Changes

Presto Ragu
06-20-2006, 04:05 AM
It appears that the names of the songs, and some of the effects have changed.

That may make Mafia act a bit weird...

Not to mention scripts that try to detect those things.

I'll report anything I notice once rollover is finished.

06-20-2006, 04:31 AM
For the most part, if you've got a line in a script that looks something like:

if (have_effect($effect[polka of plenty]) == 0) use_skill(1, $skill[polka of plenty]);

for an AT buff that is not named for someone, then you should comment the line out for the next few days. If you are using KoLmafia written before yesterday, then none of the skill names are correct and the Madrigal effect name is not read properly. If you use the code that Holatuwol added last night and Xeno hasn't tweaked the names further, then the skills are all correct but only the effect name for Madrigal is correct.

Presto Ragu
06-20-2006, 04:43 AM
I only really have Ode to Booze, and Fat Loot.

They both appear to be working with no problem with daily build 786.

But my test range is limited.