# ------------------------------------------------------
# sewerItemsCheck.ash
#
# Prints the number of clan sewer items currently in
# the player's inventory.
#
# Author: Sandiman
# with a very small modification by Alhifar
# ------------------------------------------------------
notify Sandiman;
void main()
{
int dumplings = item_amount($item[unfortunate dumpling]) + closet_amount($item[unfortunate dumpling]);
int wads = item_amount($item[sewer wad]) + closet_amount($item[sewer wad]);
int bottles = item_amount($item[bottle of Ooze-o]) + closet_amount($item[bottle of Ooze-o]);
int flasks = item_amount($item[oil of oiliness]) + closet_amount($item[oil of oiliness]);
int umbrellas = item_amount($item[gatorskin umbrella]) + closet_amount($item[gatorskin umbrella]);
print( "You have " + dumplings + " unfortunate dumpling(s)" );
print( "You have " + wads + " sewer wad(s)" );
print( "You have " + bottles + " bottle(s) of Ooze-o" );
print( "You have " + flasks + " (flasks of) oil of oiliness" );
print( "You have " + umbrellas + " gatorskin umbrella(s)" );
print( "" );
int c_dumplings = stash_amount($item[unfortunate dumpling]);
int c_wads = stash_amount($item[sewer wad]);
int c_bottles = stash_amount($item[bottle of Ooze-o]);
int c_flasks = stash_amount($item[oil of oiliness]);
int c_umbrellas = stash_amount($item[gatorskin umbrella]);
print( "Your clan has " + c_dumplings + " unfortunate dumpling(s)" );
print( "Your clan has " + c_wads + " sewer wad(s)" );
print( "Your clan has " + c_bottles + " bottle(s) of Ooze-o" );
print( "Your clan has " + c_flasks + " (flasks of) oil of oiliness" );
print( "Your clan has " + c_umbrellas + " gatorskin umbrella(s)" );
}