"Tripping through Space on the Speed of Light"
Inspired and heavily influenced by a guide by scotticus (with help from Groli, Desatysso, and Deathless Assassin), this script plays Space Trip completely automatically, and attempts to win (duh) with the highest score it can manage (usually 24,000 to 30,000 points).
If all goes according to plan, no input is required or, for that matter, possible. Just buy a Game Grid token, run the script, and it will win Space Trip for you in a few minutes, then open the relay browser to the end-of-game screen. If Space Trip is already running, return to the bridge and run the script to let it try to finish the game for you; though it may run into problems if the game is in a weird situation.
Minor customization:
Set ST_QuickWin to true if you just want to win the game as quickly as possible to unlock the headphones (no grinding for a high score).
Set ST_ShowScore to false if you don't want the relay browser to open when the game ends; instead, Mafia will show your final score, and that's it.
Set ST_Initials to something valid AND set ST_ShowScore to false to have the script submit high scores automatically, with the given initials (must be 3 A-Z characters).
Set ST_DebugData to true to record button presses and redundant crew/gas/crabs/weeks info, to help with debugging.
Major customization:
The standard strategy is based on the guide above, but you can mess around with the win-procedure if you want to; the code for this starts at "Space-tripping procedure begins here" near the bottom of the code. The numerous sub-functions should make the process relatively easy to modify...just make sure not to tell the script to press a button that isn't there or something, or it won't be happy with you.
Current scripted high score: 34,862 by Bluewoods!
Install with this command:
Versioning:
0.01 - strategy process cleanup, use level 3 weapon + mirror as sub for single-shot torpedoes
0.02 - additional slaver slaughtering, quick-win option
0.03 - gas management fixes, less getting blown up in Gamma (probably)
0.04 - (optional) removal of redundant debug-data logging
0.05 - fixed not buying upgrades after getting level 3 weapon + mirror with no torpedoes
0.06 - avoid suicidally attacking slavers, don't try to reach the source with only 30 gas
Inspired and heavily influenced by a guide by scotticus (with help from Groli, Desatysso, and Deathless Assassin), this script plays Space Trip completely automatically, and attempts to win (duh) with the highest score it can manage (usually 24,000 to 30,000 points).
If all goes according to plan, no input is required or, for that matter, possible. Just buy a Game Grid token, run the script, and it will win Space Trip for you in a few minutes, then open the relay browser to the end-of-game screen. If Space Trip is already running, return to the bridge and run the script to let it try to finish the game for you; though it may run into problems if the game is in a weird situation.
Minor customization:
Set ST_QuickWin to true if you just want to win the game as quickly as possible to unlock the headphones (no grinding for a high score).
Set ST_ShowScore to false if you don't want the relay browser to open when the game ends; instead, Mafia will show your final score, and that's it.
Set ST_Initials to something valid AND set ST_ShowScore to false to have the script submit high scores automatically, with the given initials (must be 3 A-Z characters).
Set ST_DebugData to true to record button presses and redundant crew/gas/crabs/weeks info, to help with debugging.
Major customization:
The standard strategy is based on the guide above, but you can mess around with the win-procedure if you want to; the code for this starts at "Space-tripping procedure begins here" near the bottom of the code. The numerous sub-functions should make the process relatively easy to modify...just make sure not to tell the script to press a button that isn't there or something, or it won't be happy with you.
Current scripted high score: 34,862 by Bluewoods!
Install with this command:
Code:
svn checkout https://svn.code.sf.net/p/guyymafia/code/spacetripper/
Versioning:
0.01 - strategy process cleanup, use level 3 weapon + mirror as sub for single-shot torpedoes
0.02 - additional slaver slaughtering, quick-win option
0.03 - gas management fixes, less getting blown up in Gamma (probably)
0.04 - (optional) removal of redundant debug-data logging
0.05 - fixed not buying upgrades after getting level 3 weapon + mirror with no torpedoes
0.06 - avoid suicidally attacking slavers, don't try to reach the source with only 30 gas
Last edited: