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S
Smelltastic
replied to the thread
Bug
Max Drunkenness drops when equipping weapon/off-hand
.
Hmm ah okay, thank you! Hopefully the details above might help troubleshoot. I didn't know about the modtrace command, and while...
Today at 3:20 AM
ckb
replied to the thread
Bug
Max Drunkenness drops when equipping weapon/off-hand
.
This is a know issue and a mystery: Bug - You are too drunk to continue
Yesterday at 8:52 PM
S
Smelltastic
posted the thread
Bug
Max Drunkenness drops when equipping weapon/off-hand
in
Bug Reports
.
This is very strange & might not be reproducible, but I'm going to give all the information I can. On one of my characters, with liver...
Yesterday at 8:02 PM
fronobulax
replied to the thread
Bug
Monster ID and Fax
.
Yep. As near as I can reconstruct the monster ID was not in easyfax.xml until after the KoLmafia change. The commit messages refer to...
Yesterday at 6:22 PM
fronobulax
reacted to
Ryo_Sangnoir's post
in the thread
Bug
Monster ID and Fax
with
Like
.
KoLMafia is sending Easyfax what it says it wants according to its XML: https://svn.code.sf.net/p/easyfax/code/Easyfax.xml So it's a...
Yesterday at 6:19 PM
R
Ryo_Sangnoir
replied to the thread
Bug
Monster ID and Fax
.
KoLMafia is sending Easyfax what it says it wants according to its XML: https://svn.code.sf.net/p/easyfax/code/Easyfax.xml So it's a...
Yesterday at 3:07 PM
fronobulax
posted the thread
Bug
Monster ID and Fax
in
Bug Reports
.
Using the GUI I ask easyfax for a Knob Goblin Embezzler. It lists the monster as "Knob Goblin Embezzler<!-- monsterid: 530 --> [Knob...
Yesterday at 1:34 PM
Github Bot
posted the thread
r27935 - feat: add command for available resonances by @midgleyc
in
Github Changes
.
What's Changed feat: add command for available resonances by @midgleyc in #2312 Full Changelog: r27934...r27935 View on Github
Yesterday at 9:35 AM
E
erct657
replied to the thread
Bug
_lastCombatWon being set to False at Round 1 while still in Combat
.
OK. That thread has a link to the Mafia code that detects whether a fight is over and it lead me to some inspiration. Instead of just...
Yesterday at 5:31 AM
E
erct657
replied to the thread
Bug
_lastCombatWon being set to False at Round 1 while still in Combat
.
I wish this was the fix. I already had that unchecked for me. Checking it actually broke Werewolf combat for me in the same way that...
Yesterday at 5:17 AM
fronobulax
reacted to
loial77's post
in the thread
Bug
_lastCombatWon being set to False at Round 1 while still in Combat
with
Like
.
I had the same issue, and I happed across the thread below while trying to figure out how that preference works. Unchecking the "Show...
Wednesday at 7:57 PM
L
loial77
replied to the thread
Bug
_lastCombatWon being set to False at Round 1 while still in Combat
.
I had the same issue, and I happed across the thread below while trying to figure out how that preference works. Unchecking the "Show...
Wednesday at 6:36 PM
R
Ryo_Sangnoir
replied to the thread
JSON
.
There is now a stable API covering this use-case at https://museum.loathers.net/api/player/215957 (swap ID as required). The previous...
Wednesday at 1:00 PM
A
Arashmin
replied to the thread
TheSea.ash - Automated Underwater Quests
.
Reporting in the year 2024, the script still mostly works, and can likely be adapted as needed. Some quirks and issues that you'll need...
Tuesday at 5:53 PM
fronobulax
reacted to
Sparklebeast's post
in the thread
JAR File will not double click -
with
Like
.
Thank you!! I was able to get it to work with the correct path. Hope you have a great day.
Tuesday at 2:57 PM
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