bumcheekcend.ash - A zero setup semi-automated ascension script!

Winterbay

Active member
And my god that rabbit is cute.

It is isn't it? :)
I found it on a forum somewhere, but the photographer is easy to find if you just do a search for "bunny stealing cookie". It is also slightly too big for my tastes, I might have to look into shrinking it down a bit.
 

picklish

Member
Here's a fix for untinkering the dictionary when you're a muscle sign. I had a script abort because it couldn't bridge the chasm properly.
Code:
	if (index_of(visit_url("mountains.php"), "chasm.gif") > 0) {
		cli_execute("outfit swash");
		if (i_a("bridge") + i_a("abridged dictionary") == 0) {
			cli_execute("buy 1 abridged dictionary");
		}
		print("BCC: Using the dictionary.", "purple");
		[b]visit_url("forestvillage.php?action=screwquest&submit="Sure Thing."");
		string response = visit_url("mountains.php?orcs=1&pwd");
		if (response.index_of("you are unable to get past them.") != -1) {
			abort("Unable to bridge the chasm.");
		}[/b]
	}
Alternatively, you could always accept the untinker quest in the middle of the meatcar section regardless of your moon sign.
 

tgetgel

Member
Ran into an unsatisfiable condition - cloverless cannot unlock the funhouse since no epic weapon can be created due to not having a big rock. It is trying to make a chef and searching for a box.
Code:
Level 7 Starting
BCC:     You have the option for a cloverless ascention turned on, so we won't be using them.
Checking for item chef's hat, of which it turns out I have 2.
Checking for item spring, of which it turns out I have 4.
BCC:     Going to try to make a chef
Checking for item box, of which it turns out I have 0.
BCC:     Visiting the guild to unlock the funhouse
BCC:     Visiting the guild to unlock the funhouse
BCC:     Visiting the guild to unlock the funhouse
Any suggestions?
 

bumcheekcity

Active member
Version 0.11 has been released. I've fixed a lot of stuff (including the EW thing above), and added tavern functionality, which is untested.
 

Ferdawoon

Member
No idea if this is is in any way relevant to what my "bug" is, but the script just sent me to the cellar and I got pwnt.
Code:
BCC: We have not completed the stage [tavern].
BCC:     We have completed the stage [spookyforest].
Conditions list     cleared.
Condition already met: Substats: 0 / 0 / 0

I     had enough buffed moxie anyway.
When I run low on The Moxious     Madrigal, cast 1 The Moxious Madrigal
When I run low on The Magical     Mojomuscular Melody, cast 1 The Magical Mojomuscular Melody
When I run     low on The Moxious Madrigal, cast 1 The Moxious Madrigal
When I run low     on Mariachi Mood, cast 1 Moxie of the Mariachi
When I run low on The     Magical Mojomuscular Melody, cast 1 The Magical Mojomuscular Melody
When     I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
When I     run low on Disco State of Mind, cast 1 Disco Aerobics
When I run low on     Mariachi Mood, cast 1 Moxie of the Mariachi
When I run low on The     Magical Mojomuscular Melody, cast 1 The Magical Mojomuscular Melody
When     I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal

[85]     Tavern Cellar
Encounter: The Tavern Cellar
Mood swing complete.
Casting     Tongue of the Walrus 1 times...
You gain 37 hit points
Tongue of the     Walrus was successfully cast.

[85] Rest in your dwelling
You     gain 10 hit points
You gain 20 Mojo Points

[85] Tavern Cellar     (row 2, col 5)
Encounter: 1984 Had Nothing on This Cellar
Encounter:     1984 Had Nothing on This Cellar
Encounter: 1984 Had Nothing on This     Cellar
Encounter: 1984 Had Nothing on This Cellar
Encounter: 1984     Had Nothing on This Cellar
Encounter: 1984 Had Nothing on This Cellar
Encounter:     1984 Had Nothing on This Cellar
You acquire rat whisker (3)

[86]     Tavern Cellar
Encounter: The Tavern Cellar
Mood swing complete.
Using     1 sugar shard...
You gain 10 hit points
You gain 10 Mojo Points
Finished     using 1 sugar shard.

[86] Tavern Cellar (row 3, col 5)
Encounter:     drunken rat
Round 0: ferdawoon wins initiative!
Round 1: ferdawoon     executes a macro!
Round 1: ferdawoon attacks!
Round 2: ferdawoon     attacks!
You lose 2 hit points
Round 3: ferdawoon attacks!
You     lose 2 hit points
Round 4: ferdawoon attacks!
You lose 2 hit points
Round     5: ferdawoon attacks!
You lose 2 hit points
Round 6: ferdawoon     attacks!
You lose 2 hit points
Round 7: ferdawoon attacks!
You     lose 2 hit points
Round 8: ferdawoon attacks!
Round 9: ferdawoon     attacks!
You lose 2 hit points
Round 10: ferdawoon attacks!
You     lose 2 hit points
Round 11: ferdawoon attacks!
Round 12: ferdawoon     attacks!
You lose 2 hit points
Round 13: ferdawoon attacks!
You     lose 2 hit points

[87] Tavern Cellar
Encounter: The Tavern Cellar
Mood     swing complete.
Casting Tongue of the Walrus 1 times...
You gain 36     hit points
You lose an effect: Beaten Up
Tongue of the Walrus was     successfully cast.
Using 1 sugar shard...
You gain 11 hit points
You     gain 7 Mojo Points
Finished using 1 sugar shard.

[87] Tavern     Cellar (row 4, col 5)
Encounter: drunken rat
Round 0: ferdawoon wins     initiative!
Round 1: ferdawoon executes a macro!
Round 1: ferdawoon     attacks!
Round 2: ferdawoon attacks!
You lose 2 hit points
Round     3: ferdawoon attacks!
You lose 2 hit points
Round 4: ferdawoon     attacks!
You lose 2 hit points
Round 5: ferdawoon attacks!
Round     6: ferdawoon attacks!
You lose 2 hit points
Round 7: ferdawoon     attacks!
You lose 2 hit points
Round 8: ferdawoon attacks!
You     lose 2 hit points
Round 9: ferdawoon attacks!
Round 10: ferdawoon     attacks!
You lose 2 hit points
Round 11: ferdawoon attacks!
You     lose 2 hit points
Round 12: ferdawoon attacks!
Round 13: ferdawoon     attacks!
Round 14: ferdawoon attacks!
You lose 2 hit points
Round     15: ferdawoon attacks!
Round 16: ferdawoon attacks!
Round 17:     ferdawoon attacks!
You lose 2 hit points

[88] Tavern Cellar
Encounter:     The Tavern Cellar
Mood swing complete.
Casting Tongue of the Walrus     1 times...
You gain 30 hit points
You lose an effect: Beaten Up
Tongue     of the Walrus was successfully cast.
Using 1 sugar shard...
You gain     16 hit points
You gain 5 Mojo Points
Finished using 1 sugar shard.

[88]     Tavern Cellar (row 5, col 5)
Encounter: bunch of drunken rats
Round     0: ferdawoon wins initiative!
Round 1: ferdawoon executes a macro!
Round     1: ferdawoon tries to steal an item!
You acquire an item: rat whisker
You     lose 13 hit points
Round 2: ferdawoon attacks!
You lose 12 hit points
KoLmafia     declares world peace.
At the end, I found out what it was doing and stopped it. I healed up and cast Moxious Madigral on myself and now it seem to be doing fine. Thing is, it set the mood to refill Madigral, but it never cast it a first time to apply it =S
I have 12/15/16 stats unbuffed (+10 Moxie with Madigral now after that I stopped it). The script put ML to 7.


EDIT: Actually, I think you can disregard that whole slab of CLI entries. It would seem that the script (v11) rather equipped Spirit of Crimbo than a weapon!
I started the script with 0 item equipped and that is what it did. It rather use Disco mask than the CHef's hat as well, with its MP regen to keep Madigral and other buffs up ignored =(

EDIT2: Long CLI again..
Code:
[96] Tavern Cellar (row 4, col 3)
Encounter: drunken rat
Round 0:     ferdawoon wins initiative!
Round 1: ferdawoon executes a macro!
Round     1: ferdawoon tries to steal an item!
You acquire an item: rat whisker
Round     2: ferdawoon attacks!
Round 3: ferdawoon attacks!
You gain 16 Meat
You     acquire an item: rat appendix
You gain 3 Fortitude
You gain a Muscle     point!
You gain 3 Magicalness
You gain 3 Roguishness

[97]     Tavern Cellar
Encounter: The Tavern Cellar
Mood swing complete.
Casting     Tongue of the Walrus 1 times...
You gain 32 hit points
Tongue of the     Walrus was successfully cast.
Searching for "soda water"...
Purchasing     soda water (1 @ 70)...
You acquire an item: soda water
You spent 70     Meat
Purchases complete.
Using 1 soda water...
You gain 3 Mojo     Points
Finished using 1 soda water.

[97] Tavern Cellar (row 3,     col 3)
Encounter: Staring Down the Barrel
Encounter: Staring Down the Barrel
Encounter: Staring Down the Barrel
Encounter: Staring Down the Barrel
Encounter: Staring Down the Barrel
Encounter: Staring Down the Barrel
You acquire ice-cold Willer (5)

[98]     Tavern Cellar
Encounter: The Tavern Cellar
Mood swing complete.
Searching     for "soda water"...
Purchasing soda water (1 @ 70)...
You     acquire an item: soda water
You spent 70 Meat
Purchases complete.
Using     1 soda water...
You gain 5 Mojo Points
Finished using 1 soda water.

[98]     Tavern Cellar (row 2, col 3)
Encounter: drunken rat
Round 0:     ferdawoon wins initiative!
Round 1: ferdawoon executes a macro!
KoLmafia     declares world peace.
Round 1: ferdawoon tries to steal an item!
You     acquire an item: rat whisker
Round 2: ferdawoon attacks!
You gain 18     Meat
You acquire an item: rat appendix
You gain 2 Beefiness
You     gain 5 Sarcasm
Why the Soda waters? I have set it to not regen any MP. It have started to actually cap my MP. Even if it is to use Tounge of Walrus, should it not just refill MP if it is needed to cast that skill?

EDIT3:
Code:
Conditions satisfied after 10 adventures.
Using 1 sonar-in-a-biscuit...
Finished using 1 sonar-in-a-biscuit.
BCC: We have completed the stage [bats1] and need to set it as so.
bcasc_stage_bats1 => 82
BCC: We have completed the stage [bats1].
BCC: We have not completed the stage [meatcar].
BCC: Getting the Meatcar
and so the script created the meatcare and after that this happens:
Code:
Creating bitchin' meatcar (1)...
You acquire an item: bitchin' meatcar
Successfully     created bitchin' meatcar (1)
BCC: We have completed     the stage [meatcar] and need to set it as so.
bcasc_stage_meatcar     => 82
BCC: We have completed the stage [meatcar].
BCC:     We have not completed the stage [bats2].
You     need 3 more sonar-in-a-biscuit to continue.
Resetting mind     control device...
Mind control device reset.
No     Adventures. How Sad.
As I have no more adventures today I dont know if it would have me adventure in the Junction until I get 3 more Sonars, but manual check show that the Boss Bat lair is opened already.
 
Last edited:

slyz

Developer
It would seem that the script (v11) rather equipped Spirit of Crimbo than a weapon!
It's an off-hand. Mafia always pulls it because it's a free pull, and the maximizer always equips it because you never have anything better at that point.
 

williabr

New member
I was running this script for the first time today, let it go for a while, did the tavern by hand and did the knob by hand. Now, I've defeated the knob king and when I go to run the script again I get this:

Level 5 Starting
BCC: We have not completed the stage [knobking].
Using 1 Cobb's Knob map...
You don't have everything you need.

then it halts. What do I need to do to set a stage as complete if I manually complete it?

Also: I'm insanely busy with work, and this script could be my savior. I just don't have time to ascend anymore, but hate leaving my account idle. So, I'm definitely planning on running this through several runs in the near future. Super excited
 

picklish

Member
In v0.11, whenever the script tried to use particular moods (this happened in the ballroom for me, but also during the war), KoLmafia would declare world peace and fail to adventure anywhere. I think it was because it was unable to satisfy the current mood settings.
Code:
void defaultMood() {
	cli_execute("mood clear");
	if (my_level() > 5) { cli_execute("trigger lose_effect, Butt-Rock Hair, use 5 hair spray"); }
	cli_execute("trigger lose_effect, The Moxious Madrigal, cast 1 The Moxious Madrigal");
	if (my_level() < 7) cli_execute("trigger lose_effect, The Magical Mojomuscular Melody, cast 1 The Magical Mojomuscular Melody");
	[b]if (have_skill($skill[Mariachi Mood]))[/b] cli_execute("trigger lose_effect, Mariachi Mood, cast 1 Moxie of the Mariachi");
	[b]if (have_skill($skill[Disco State of Mind]))[/b] cli_execute("trigger lose_effect, Disco State of Mind, cast 1 Disco Aerobics");
}

I also wonder if you need this check for the other two skills...
 
Last edited:

picklish

Member
Here's some code to fight the Naughty Sorceress more automatically that I just used successfully. (Also, if you don't want me posting changes, I can stop. I have just been really digging this script and just want to see even more of it automated.)

Code:
		while (!contains_text(visit_url("lair4.php"), "lair5.php")) {
			getThroughTower();
		}
		
		while (!contains_text(visit_url("lair5.php"), "lair6.php")) {
			getThroughTower();
		}

		[b]if (contains_text(visit_url("lair6.php"), "?place=6"))
			return;[/b]
		
		while (!contains_text(visit_url("lair6.php"), "?place=5")) {
			getThroughTower();
		}
		
		if (canMCD()) cli_execute("mcd 0");
		cli_execute("maximize mox -melee");
		[b]cli_execute("uneffect beaten up; restore hp; restore mp");

		if (item_amount($item[wand of nagamar]) == 0) {
			if (!retrieve_item(1, $item[wand of nagamar])) {
				abort("Failed to create the wand!");
			}
		}
		visit_url("lair6.php?place=5");
		for i from 1 to 3 {
			if (!contains_text(run_combat(), "You win the fight!")) {
				abort("Maybe you should fight Her Naughtiness yourself...");
			}
		}[/b]
	} else {
		abort("There is some error and you don't appear to be able to access the lair...");
	}
}
 

bumcheekcity

Active member
I'm always happy when people add additions to the script. Please feel free to continue :D In fact, the way you do it is the most helpful - posting code snippets, and indicating in bold or a different colour where you've made your changes.

On problems with the mood casting, mafia's behaviour has always been to completely ignore skills you don't have. So I could freely set madrigal, the two moxie trivial skills, etc, and it would only cast them if you had them, else it would simply silently continue. Has this behaviour changed?
 

lightwolf

Member
Speaking of getting pwned in the rat celler...

Code:
[38] Lemon Party
You acquire an item: big rock
Verifying ingredients     for Rock and Roll Legend (1)...
Taking off stolen accordion...
Equipment     changed.
Verifying ingredients for heart of rock and roll (1)...
Creating     heart of rock and roll (1)...
You acquire an item: heart of rock and     roll
Successfully created heart of rock and roll (1)
Creating Rock     and Roll Legend (1)...
You acquire an item: Rock and Roll Legend
Successfully     created Rock and Roll Legend (1)
BCC: We have not     completed the stage [tavern].
BCC: We have     completed the stage [spookyforest].
Conditions list cleared.
Condition     already met: Substats: 0 / 0 / 0

I had enough     buffed moxie anyway.
When I run low on The Moxious Madrigal,     cast 1 The Moxious Madrigal
When I run low on The Magical Mojomuscular     Melody, cast 1 The Magical Mojomuscular Melody
When I run low on The     Moxious Madrigal, cast 1 The Moxious Madrigal
When I run low on     Mariachi Mood, cast 1 Moxie of the Mariachi
When I run low on The     Magical Mojomuscular Melody, cast 1 The Magical Mojomuscular Melody
When     I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
When I     run low on Disco State of Mind, cast 1 Disco Aerobics
When I run low on     Mariachi Mood, cast 1 Moxie of the Mariachi
When I run low on The     Magical Mojomuscular Melody, cast 1 The Magical Mojomuscular Melody
When     I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal

[39]     Tavern Cellar
Encounter: The Tavern Cellar
Mood swing complete.
Restoring     HP! Currently at 4 of 35 HP, 14 of 68 MP, current meat: 2920 ... Target HP     = 34.
Searching for "doc galaktik's ailment ointment"...
Purchasing     Doc Galaktik's Ailment Ointment (3 @ 60)...
You acquire Doc Galaktik's     Ailment Ointment (3)
You spent 180 Meat
Purchases complete.
Using     3 Doc Galaktik's Ailment Ointment...
You gain 30 hit points
Finished     using 3 Doc Galaktik's Ailment Ointment.
Restoring     MP! Currently at 34 of 35 HP, 14 of 68 MP, current meat: 2740 ... Target     MP = 54.
Visiting Doc Galaktik...

Restore 40 MP at Doc     Galaktik's
You gain 40 Mojo Points
You spent 680 Meat
Cure     purchased.

[39] Tavern Cellar (row 2, col 5)
Encounter: drunken     rat
Round 0: lightwolf loses initiative!
Round 1: lightwolf executes     a macro!
Round 1: lightwolf attacks!
Round 2: lightwolf attacks!
Round     3: lightwolf attacks!
You lose 2 hit points
Round 4: lightwolf     attacks!
Round 5: lightwolf attacks!
You lose 2 hit points
Round     6: lightwolf attacks!
Round 7: lightwolf attacks!
Round 8: lightwolf     attacks!
Round 9: lightwolf attacks!
Round 10: lightwolf attacks!
Round     11: lightwolf attacks!
Round 12: lightwolf attacks!
Round 13:     lightwolf attacks!
Round 14: lightwolf attacks!
Round 15: lightwolf     attacks!
Round 16: lightwolf attacks!
Round 17: lightwolf attacks!
Round     18: lightwolf attacks!
Round 19: lightwolf attacks!
You lose 2 hit     points
Round 20: lightwolf attacks!
Round 21: lightwolf attacks!
Round     22: lightwolf attacks!
Round 23: lightwolf attacks!
Round 24:     lightwolf attacks!
Round 25: lightwolf attacks!
Round 26: lightwolf     attacks!
You lose 2 hit points
Round 27: lightwolf attacks!
Round     28: lightwolf attacks!
Round 29: lightwolf attacks!
Round 30:     lightwolf attacks!
Round 31: lightwolf attacks!

After a few more shenanigans like this I eventually got beaten up by a bunch of drunken rats. When I stopped the script to see what was up, i noticed i didn't have a weapon equipped. Apparently it never equipped the epic weapon after creating it. I do appear to have enough moxie to equip it though.


*edit* apparently when i try to restart the script, it fails when trying to go back to the cellar.
*edit edit* I manualy finished the tavern and the script still wont start. Mafia keeps declaring world peace every time it's trying to set the mood.

Code:
[44] Tavern Cellar
Encounter: The Tavern Cellar
KoLmafia     declares world peace.
Mood swing complete.

Code:
When I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
When     I run low on The Magical Mojomuscular Melody, cast 1 The Magical     Mojomuscular Melody
When I run low on The Moxious Madrigal, cast 1 The     Moxious Madrigal
When I run low on Mariachi Mood, cast 1 Moxie of the     Mariachi
When I run low on The Magical Mojomuscular Melody, cast 1 The     Magical Mojomuscular Melody
When I run low on The Moxious Madrigal,     cast 1 The Moxious Madrigal
When I run low on Disco State of Mind, cast     1 Disco Aerobics
When I run low on Mariachi Mood, cast 1 Moxie of the     Mariachi
When I run low on The Magical Mojomuscular Melody, cast 1 The     Magical Mojomuscular Melody
When I run low on The Moxious Madrigal,     cast 1 The Moxious Madrigal
KoLmafia declares world     peace.
Mood swing complete.
 
Last edited:

Winterbay

Active member
I've had that happen a couple of times as well (the declare world peace thing) and it is resolved by exiting mafia completely and restarting. You will most likely find that you are also unable to autoadventure even without the script in that circumstance.
 

lightwolf

Member
Oh yeah, i know about that mafia bug. But it seemed to go away this time so maybe it was some other mafia bug. That is after i did some more manual adventuring (Bat Hole using Elemental sauscepehere after getting a sauce pan from sewer) it was able to adventure again when it started power leveling



Also, it still be nice if it switched to hipster while power leveling in the hidden temple :p
Super Bonus points if it pawns his familiar equipment twice after getting it for the +stat equipment.
 

Winterbay

Active member
Possibly a Mafia bug but I'll report it here just in case it isn't:

I'm on the chasm part:
Code:
BCC: We have not completed the stage [chasm].
Searching for "abridged dictionary"...
Purchasing abridged dictionary (1 @ 1,000)...
You acquire an item: abridged dictionary
You spent 1,000 Meat
Purchases complete.
BCC: Using the dictionary.
Accepting quest to find the Untinker's screwdriver
Accepting quest to find the Untinker's screwdriver
Accepting quest to find the Untinker's screwdriver
Server www5.kingdomofloathing.com returned a blank page from knoll.php. Complain to Jick, not us.

I went to visit the tinkerer in the relay browser and the quest was activated but not finished so I adventured manually in the gnoll to get the screwdriver and untinkrered the dictionary myself and reran the script:
Code:
Level 9 Starting
BCC: We have not completed the stage [chasm].
BCC: Using the dictionary.
Accepting quest to find the Untinker's screwdriver
Accepting quest to find the Untinker's screwdriver
Accepting quest to find the Untinker's screwdriver
Server www5.kingdomofloathing.com returned a blank page from knoll.php. Complain to Jick, not us.

So, I went in the relay browser and whipped out my trusty bridge myself and now it appears to be working.

By the way: The zapping part is odd. In version 0.10 it detected my wand and used it to zap things if nessecary, in 0.11 it doesn't (it went hunting for a mime, got it, never used it and now states "BCC: You don't have a wand. No Zapping for you." which is obviously not true since:
Code:
> inv wand

ebony wand

Edit: Also, the ballroom opening seems to not be working (and since it isn't fun things like this happen:

Code:
Request 1 of 5 (Manor2: Haunted Ballroom) in progress...
You     can't get to that area.

Condition already exists: dance card
dance     card

You don't have any spooky putty monsters.

Request     1 of 5 (Manor2: Haunted Ballroom) in progress...
You     can't get to that area.

Condition already exists: dance card
dance     card

You don't have any spooky putty monsters.

Request     1 of 5 (Manor2: Haunted Ballroom) in progress...
You     can't get to that area.

Condition already exists: dance card
dance     card

You don't have any spooky putty monsters.

Request     1 of 5 (Manor2: Haunted Ballroom) in progress...
You     can't get to that area.

Condition already exists: dance card
dance     card

You don't have any spooky putty monsters.

Request     1 of 5 (Manor2: Haunted Ballroom) in progress...
KoLmafia     declares world peace.
 
Last edited:

bumcheekcity

Active member
It doesn't open the ballroom and never has. The wand thing is weird though. I've encountered a bug whereby it woudlnt' use the dead mimic before, and fixed that in either 0.11 or 0.12, but haven't had it fail to find a wand you have.
 

Ferdawoon

Member
and it would only cast them if you had them, else it would simply silently continue. Has this behaviour changed?
Wel, the mood is no problem. The issue is that I do have Moxious Madigral Hardcore Permed but if the script do not cast Madigral, it will never be cast and maintained / rebuffed.

Also, this is probably a Mafia bug but, I just ran out of the Madigral buff. it is set in the Mood to "When I row low on the Mxoious Madigral, cast 1 Moxious Madigral" and I have even made sure that the setting to maintain the Mood during manual adventuring is set in case that is how Mafia see scripts. Still, mafia allowed Moxious Madigral to run out and not be rebuffed. I had to stop the script and rebuff it myself.
Having it run out made me get wtpwned by the Archfiends at the Friars.

EDIT1: Starting the script today I thought I might as well keep an eye on it, consdering it wanted to get 3 more Sonic bisquits, but all went well and it went for the Boss Bat and killed it.
This time, it He-Boulder:ed the Harem and got all the items but made no attempt for the King. Last run the King was alive the wholw ascension so I'll keep an eye on it (if I can remember) and see when and if it go back to kill the king.

EDIT2:
Code:
Level 5 Starting
BCC: We have completed the stage [knobking].
BCC: We have not completed the stage [dinghy].
BCC: We have completed the stage [8bit].
I thought I'd go back and check the CLI before closing Mafia for the day, and good thing that.
The CLI list is not long enough for me to find when it set [knobking] to completed, but a manual check show that the King is very much alive.
What I do know is that it did Yellow Ray the Harem to get all the pieces, then went for the shore to get the Dingy and then the 8-bit realm for the key. When I restarted the script because my Madigral buff ran out it said the King was completed.

EDIT3:
Code:
Level 3 Starting
BCC: We have completed the stage [guild2].
BCC: We have completed the stage [tavern].
The Council claim I have not completed the Tavern quest, but the faucet have been closed. Manually talking to Bart Ender completed the quest and gave me the three Typical Tavern swill. After the Faucet is closed, set the script to talk to Bart Ender before tagging the quest as completed.
 
Last edited:

Winterbay

Active member
It doesn't open the ballroom and never has. The wand thing is weird though. I've encountered a bug whereby it woudlnt' use the dead mimic before, and fixed that in either 0.11 or 0.12, but haven't had it fail to find a wand you have.

Sorry for my misinformation. It got the mimic, but didn't use it. I then used it and it didn't detect the wand anyway.

@Ferdawoon: I killed my Goblin King yesterday at level 9 since it hadn't done so. There appears to be some oddity there. Since I don't have a he-boulder it didn't use that but it used a pumpkin bomb instead which I guess has the same effect.
 

bumcheekcity

Active member
The king is not killed until 75 moxie. There is a bug in 0.10 which causes it to think the king is dead once you've got the harem outfit. This is fixed in 0.11 I'm fairly sure.

I've added a quick trip to Bart Ender in 0.12.
 
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