Palindrome YOROIDS incident. Against a Tan Gnat It says "this is the wrong monster" on the first round of combat, then says "using Yellow ray since this is the right monster" the very next round.
Code:
[849] Palindome
Encounter: Tan Gnat
Strategy: C:\game\kol\ccs\Lightwolf.ccs [default]
Round 0: lightwolf wins initiative!
(unable to macrofy due to combat filter)
BCC: We are trying to use the HeBoulder, but this is not the right monster, so I'm attacking.
Round 1: lightwolf attacks!
BCC: We are using the hebo against the right monster.
Round 2: lightwolf casts POINT AT YOUR OPPONENT!
You acquire an effect: Everything Looks Yellow (duration: 150 Adventures)
You gain 30 Meat
You acquire an item: suntan lotion of moxiousness
You acquire an item: gnatwing
You acquire an item: filet of tangy gnat ("fotelif")
You gain 12 Muscleboundness
You gain 12 Mysteriousness
You gain 17 Roguishness
Request 8 of 197 (Plains: Palindome) in progress...
[850] Palindome
Encounter: Bob Racecar
Strategy: C:\game\kol\ccs\Lightwolf.ccs [default]
Round 0: lightwolf loses initiative!
(unable to macrofy due to combat filter)
BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 1: lightwolf attacks!
BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 2: lightwolf attacks!
BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 3: lightwolf attacks!
BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 4: lightwolf attacks!
BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 5: lightwolf attacks!
BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 6: lightwolf attacks!
You gain 6 hit points
You gain 12 Mojo Points
You gain 157 Meat
You acquire an item: leather chaps
You acquire an item: stunt nuts
You acquire an item: ketchup hound
You acquire an item: a butt tuba
You gain 9 Beefiness
You gain 7 Mysteriousness
You gain 25 Chutzpah
Happy ending in the end I guess, but weird behavior.
Also noticed, in the Hidden City when searching the blocks I saw the following after each combat... (truncated)
Code:
You gain 8 hit points
Finished using 1 Doc Galaktik's Ailment Ointment.
Restoring MP! Currently at 91 of 91 HP, 54 of 133 MP, current meat: 4337 ... Target MP = 106.
Using 1 magical mystery juice...
You gain 22 Mojo Points
Finished using 1 magical mystery juice.
Searching for "magical mystery juice"...
Purchasing magical mystery juice (2 @ 100)...
You acquire magical mystery juice (2)
You spent 200 Meat
Purchases complete.
Using 2 magical mystery juice...
You gain 44 Mojo Points
Finished using 2 magical mystery juice.
Exploring square : 1 / 25
[880] Hidden City (Square 1)
BCC: Finished the combat. Let's carry on.
BCC: Continuing to adventure in the Hidden City.
Mood swing complete.
Restoring MP! Currently at 91 of 91 HP, 120 of 133 MP, current meat: 4160 ... Target MP = 121.
Searching for "magical mystery juice"...
Purchasing magical mystery juice (1 @ 100)...
You acquire an item: magical mystery juice
You spent 100 Meat
Purchases complete.
Using 1 magical mystery juice...
You gain 20 Mojo Points
Finished using 1 magical mystery juice.
Exploring square : 2 / 25
[881] Hidden City (Square 2)
BCC: Finished the combat. Let's carry on.
BCC: Continuing to adventure in the Hidden City.
Restoring MP! Currently at 91 of 91 HP, 133 of 134 MP, current meat: 3945 ... Target MP = 134.
Searching for "magical mystery juice"...
Purchasing magical mystery juice (1 @ 100)...
You acquire an item: magical mystery juice
You spent 100 Meat
My mood setup dose not attempt to recover MP normally. The target MP restore level each round keeps increasing though, until notably it attempts to buy a MMJ to restore 1 mp.
Why is it even restoring mp at this point, or should i be concerned about setting my ccs to handle protector spirits with my permed magic?
*edit* it seems to have equipped the hippy suit for stench damage, but ignored the imp unity ring, butt tuba, and grungy bandanna which (which might of put me below safe moxie as i was at 178 at that point... except the grungy banadana should have beat the bonus of the hippy outfit hat in that case. I'm not sure if it is manually selecting elemental damage items, or if the maximizer script from mafia is doing something funny here.)
Also also: at the start of the level 12 quest it equipped the Heboulder even though I still had the "everything is yellow" debuff. If that debuff is currently on you shouldn't it switch to a item drop familiar instead?