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    Feature When the mayo wasp deposits an egg in your abdomen, set a preference visible in ASH

    Indeed that update is what gave me the idea to make the feature request. My bad memory (as evidenced there) would lose any preggers status the moment I got distracted or the log rolled off the page. My suggestion script doesn't access/read/parse session logs. Basically, the code is thus...
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    Feature When the mayo wasp deposits an egg in your abdomen, set a preference visible in ASH

    I would use this variable to skip a Daily Dungeon "suggestion" routine that fires when my BMC is high enough. As it is, I can't tell if clicking the daily dungeon button and fighting a wasp actually got me preggers since the text doesn't show in the logs. Multiply this by 8 characters and I have...
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    Feature When the mayo wasp deposits an egg in your abdomen, set a preference visible in ASH

    impregnatedByMayoWasp would get my vote. as long as mayo is in there, i'm stoked.
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    Bug - Waiting for Info gladiator path weapons not updating when abilities are unlocked

    gladiatorBallMovesKnown (user, now '3', default 0) gladiatorBladeMovesKnown (user, now '2', default 0) gladiatorNetMovesKnown (user, now '2', default 0) This is my set of relevant preferences after using the (fully trained) weapons. Not sure why switchblade and dragnet prefs didn't update. Not...
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    Feature When the mayo wasp deposits an egg in your abdomen, set a preference visible in ASH

    I could really use a preference to track this.
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    Feature - Implemented random_attributes not being passed to consult scripts

    http://wiki.kolmafia.us/index.php?title=Custom_Combat_Script#Consult_Scripts Someone with permissions should correct the example code samples to reflect "string foe_name" instead of "monster mob" & "monster foe" in the examples. Perhaps a few notes about the fact they're strings which are being...
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    Feature - Implemented random_attributes not being passed to consult scripts

    string main( int initround, monster foe, string url ) { // always returns false print("untouchable: "+foe.random_attributes['untouchable'],"purple"); // returns true when true print("untouchable: "+last_monster( ).random_attributes['untouchable'],"purple"); } To work around it, I've simply...
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    New Content - Implemented IotM - May 2015 - Mayo Clinic workshed item

    get_campground() no longer returns the portable mayo clinic. not sure if the issue is all workshed items or not. Noticed it in build 15866 and remains in build 15867. mayo items are still visible/purchasable in the food manager.
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    New Content - Implemented IotM - May 2015 - Mayo Clinic workshed item

    Additionally, when queuing Mayodiol , the fullness expected is -1. IE: I'd like to queue up 4 lime pies when using a Mayodiol. As it stands, I eat 3 in the queue with mayo then queue the last mayo & pie.
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    New Content - Implemented airplane charter: Dinseylandfill

    Will someone be adding _stenchAirportToday ? Looks like I'm going to need to write a clean-up script to populate the properties for the airports. Perhaps it is something that can be set when folks ascend or do something else which implies the "always" preferences are true.
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    Feature your own black heart needs max single use configured

    Yes it does. Any chance of adding it to the basement decorator above Jumbo Dr. Lucifers?
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    Feature your own black heart needs max single use configured

    You never need more than one as it refills your HP/MP and removes Beaten Up. It offers to use them all in the Recovery Items frame. I find them very useful on telescope runs and they don't seem to appear in the box of available goodies for MP tests.
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    Lights Out scripting help needed

    I have a ton of abort() commands in a script called abort90.ash. I have it configured to fire from the betweenBattleScript preference. To recreate the issue, put an abort() in a script and use an item which takes an adventure (copied monsters, drum machine, spaaace maps, etc). You will see the...
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    Lights Out scripting help needed

    Ok, so I wrote a routine in my BBS/abort script which is supposed to halt when I am due for a lights out turn, but it uses items before acknowledging the abort. Is there a way to script around this? Turns til next Lights Out: 37 Elizabeth will next show up in The Haunted Kitchen Stephen will...
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    New Content - Implemented Conspiracy island leftover issues

    I was running automation today and happened upon the Paranormal Test Lab. I happened to be out chatting with a neighbor and came back to see a full scrollback of server hits. I find this really distressing.
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    New Content - Implemented Conspiracy island leftover issues

    What is the code doing here? If we're trying to depend on the radio output to set quest info, then we should have it trigger a look at the quest log instead. The radio output is notoriously unreliable do to the random insertion of static.
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    New Content - Implemented Conspiracy island leftover issues

    1) Endless looping for fake medium quest when you get to the paranormal test lab choiceadv. If we can highlight the correct answer, mafia should also issue the response during automation: [246962] The Secret Government Laboratory Encounter: Paranormal Test Lab [246962] The Secret Government...
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    Bug - Fixed run_combat() got broke if you are not in a combat

    First case to consider, scripts re-starting after a mid-fight/choice abort. During the process of script writing, I often forget I'm still in an aborted sequence. Like today, during my breakfast routine, the script aborted (mid arena gnome choice). The case that brought me to this thread was...
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    Bug - Fixed run_combat() got broke if you are not in a combat

    can run_combat() just handle the choice.php request by handing it off to the choice-goal code? then nobody has to change their scripts to handle special cases where you can't be sure if you're going into a fight or choice adventure due to location, or what have you.
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    Bug - Fixed run_combat() got broke if you are not in a combat

    choice-goal seemed to fix my gnome arena visit thing. i just have issues using cli commands in ash scripts as they can't be properly verified by the script checker.
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