Oh, right, forgot it doesn't use the adv php.
A few other suggestions:
1) if you're going to yellow-ray Bob Racecar, then do that quest immediately after you get the Diary, since you might need the next yellow-ray for the Orcs. This will burn the max number of turns between the two -- though I don't think there are 150 turns between them. So unless you're straddling a day, we might not want to eyeball Bob. Maybe Olfactioning him instead.
2) we're using a Item familiar for the gremlins. That's fine if we need gremlin juice, but otherwise another familiar would be better
3) Leash doesn't seem to be cast as much in V0.17. Any changes?
4) Spleen or Organ Grinder familiar are probably better for the 8-bit with running Phat and maybe a VIP buff. The drop rate of pixels is pretty high.
5) if we need a blow-gun or pygmy pigment we should use +Phat and +item familiar in the ancient city.
6) In the Arid-desert we should use a non-Item familiar if we're not looking for a tower item there
7) Black Market - again, a non-item drop familiar might be good here, since the eyes and wings are pretty high. This is important if you're low on spleen items, since a lot of the next 100 adv need item drops. BUG: I got the parts manually but the script didn't recognize I had them in order to open the market.
BTW: does anyone have a general food and booze strategy? I'm doing a Moxie-sign so don't have access to mushrooms. But in general I have trouble with day-1. After Muscle and Myst I'd love to see BCC tackle consumption so the script really runs hands-free.
To tackle these in order:
1) We do the palindome ASAP once the pre-stuff is done. It's not absolutely instant, but I've never had a problem with not being able to YR the frat warrior at level 12.
2) We're using an item familiar because the bandersnatch casues problems with suckerpunch and that's the easiest fix.
3) No deliberate ones. It'll use leash if you're above level 9 or have the KGE outfit or have >5000 meat or have >100mp. There were no changes to that code.
4) True, but only for relatively high skill. I'd like the script to remain very accessible to the low-skill and don't mind sacrificing a little optimality for that. Drop rates are as low as 50% and those need boosting, particularly for olfactionless.
5) We should. I shall put that in a to-do list for 0.18
6) Ditto.
7) Again disagree on the same grounds as before. A 50% item drop needs boosting. Bug fixed in 0.18.
Hippo, I forgot about the spanglerack. The easiest solution to blocking is not using a familiar. Implemented in 0.18.