Rinn
Developer
I've been looping a bunch of Heavy Rains runs to add monsters to my combat lover's locket and I just noticed this:
I confirmed it's not actually in the combat queue by checking time spinner available monsters and it wasn't there, opposed to be gregarious that does add a monster in to a zone's combat queue and allows you to time-spinner fight something.
Code:
> ash $location[the middle chamber].combat_queue
Returned: tomb rat; tomb rat; tomb rat; tomb rat; tomb rat
...rain man summon of Sleaze Hobo...
> ash $location[the middle chamber].combat_queue
Returned: tomb rat; tomb rat; tomb rat; tomb rat; Sleaze hobo
I confirmed it's not actually in the combat queue by checking time spinner available monsters and it wasn't there, opposed to be gregarious that does add a monster in to a zone's combat queue and allows you to time-spinner fight something.