Did you run with a high verbosity? If not, trying doing "zlib verbosity = 10" and run it again.
Also, do you have some gCLI output?
I have a log of the last time I ran nemesis with the script (yesterday - previous was the last run, so last week, but different mafia version), and I think I'm logging nearly everything. I did not run it with verbosity changed from the default - but I shall try that. Attached is said log. (Sidenote: a guildmate also had it fail on an AT run a little while back, which is why I didn't do stuff like clear my mafia folder/run it with all my settings cleared etc.)
The script works fine, until the island navigation, and then it looks like a it repeatedly does the same few choices:
volcanoisland.php?action=tuba
Encounter: The Island Barracks
choice.php?whichchoice=409&option=1
Encounter: A Short Hallway
choice.php?whichchoice=410&option=3
repeated over and over for quite a few adventures. I gave it about 100 turns this time (ran out of adventures, so adv 915 to about 1018, - before adventure 915 in the included log I was adventuring manually, and I missed a key and didn't know where I had missed it so I decided to run nemesis.ash, which failed, heh). I say "gave it 100 adventures" but it was more like "it ran through the rest of my adventures very fast so I didn't have a chance to stop it in time, heh." On _this_ run I had 4/5 keys that I had done manually, but on my last run I had 0/5 keys done, so I don't think previous adventuring in the barracks matters.
Did mafia track the barracks results in the relay browser? (That is, mark which ones you've visited if manually adventuring through the relay?) I don't remember if it did or not for certain, but I have a feeling that it might have - if it used to, it's not doing so currently. If it never did, I'm imagining things
Let me know if there's any other info needed (zlib is latest*, default settings for it, nemesis.ash that I'm running is 1.1, from the OP). Thanks for the quick response, slyz. The script was fantastic in the past (but the last AT nemesis I ran it on was before last Crimbo) and works fine for all other classes.
*Actually, I just realized that it's NOT the latest. I was running 0.25, not 0.27.
edit: Updated to zlib 0.27, set verbosity to 10, ran a few turns today - they're uploaded as 20110531. Oh, custom combat is empty (just set to attack, with the 5/31 log, previously it was pickpocket/noodles/raindrop/shieldbutt on the 5/30 log - zlib 0.27 (but not 0.25) yelled that my combat script was set to run away with the pickpocket/noodles/raindrop/shieldbutt (it's not set to runaway anywhere)). I don't run any in between combat scripts etc.)