If mafia can detect whether or not your gremlin can actually drop molybdenum parts, that would be nice to control with CCS...
The number there is the attack, defense, and HP numbers put together into a single number because of the nicesword.gif match. I think this could be fixed by looking for a space in front of the number, if I'm following that correctly (creating a new Pattern).
It's actually throwing errors to the debug log when it gets to a composite ten-digit number, for example a scaling monster fought with high stats. I think because of limits on integer parsing. 4294967295 is the maximum storable integer, so if you're dealing with something with 1000 attack, defense, and HP it runs way over that.
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KoLmafia v15.6 r11498, Windows 7, Java 1.6.0_35
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Please note: do not post this log in the KoLmafia thread. If you
would like the dev team to look at it, please write a bug report
at kolmafia.us. Include specific information about what you were
doing when you made this and include the log as an attachment.
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Timestamp: Wed Sep 19 18:35:30 CEST 2012
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Unexpected error, debug log printed.
class java.lang.NumberFormatException: For input string: "502050203765"
java.lang.NumberFormatException: For input string: "502050203765"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at net.sourceforge.kolmafia.utilities.StringUtilities.parseIntInternal1(StringUtilities.java:735)
at net.sourceforge.kolmafia.utilities.StringUtilities.parseInt(StringUtilities.java:705)
at net.sourceforge.kolmafia.request.FightRequest.processNode(FightRequest.java:4160)
at net.sourceforge.kolmafia.request.FightRequest.processNode(FightRequest.java:4442)
at net.sourceforge.kolmafia.request.FightRequest.processNode(FightRequest.java:4442)
at net.sourceforge.kolmafia.request.FightRequest.processNode(FightRequest.java:4442)
at net.sourceforge.kolmafia.request.FightRequest.processNode(FightRequest.java:4442)
at net.sourceforge.kolmafia.request.FightRequest.processNode(FightRequest.java:4442)
at net.sourceforge.kolmafia.request.FightRequest.processNode(FightRequest.java:4442)
at net.sourceforge.kolmafia.request.FightRequest.processNormalResults(FightRequest.java:3787)
at net.sourceforge.kolmafia.request.FightRequest.updateCombatData(FightRequest.java:1895)
at net.sourceforge.kolmafia.request.GenericRequest.processResponse(GenericRequest.java:2110)
at net.sourceforge.kolmafia.request.GenericRequest.retrieveServerReply(GenericRequest.java:2052)
at net.sourceforge.kolmafia.request.GenericRequest.retrieveServerReply(GenericRequest.java:1712)
at net.sourceforge.kolmafia.request.GenericRequest.execute(GenericRequest.java:1438)
at net.sourceforge.kolmafia.request.GenericRequest.run(GenericRequest.java:1331)
at net.sourceforge.kolmafia.request.FightRequest.runOnce(FightRequest.java:1358)
at net.sourceforge.kolmafia.request.FightRequest.run(FightRequest.java:1377)
at net.sourceforge.kolmafia.request.GenericRequest.handleServerRedirect(GenericRequest.java:1960)
at net.sourceforge.kolmafia.request.GenericRequest.retrieveServerReply(GenericRequest.java:1732)
at net.sourceforge.kolmafia.request.GenericRequest.execute(GenericRequest.java:1438)
at net.sourceforge.kolmafia.request.GenericRequest.run(GenericRequest.java:1331)
at net.sourceforge.kolmafia.request.AdventureRequest.run(AdventureRequest.java:254)
at net.sourceforge.kolmafia.RequestThread.postRequest(RequestThread.java:222)
at net.sourceforge.kolmafia.RequestThread.postRequest(RequestThread.java:185)
at net.sourceforge.kolmafia.KoLAdventure.run(KoLAdventure.java:1111)
at net.sourceforge.kolmafia.RequestThread.postRequest(RequestThread.java:222)
at net.sourceforge.kolmafia.RequestThread.postRequest(RequestThread.java:196)
at net.sourceforge.kolmafia.KoLmafia.executeAdventureOnce(KoLmafia.java:1410)
at net.sourceforge.kolmafia.KoLmafia.executeRequestOnce(KoLmafia.java:1430)
at net.sourceforge.kolmafia.KoLmafia.executeRequest(KoLmafia.java:1301)
at net.sourceforge.kolmafia.KoLmafia.makeRequest(KoLmafia.java:1155)
at net.sourceforge.kolmafia.textui.command.AdventureCommand.run(AdventureCommand.java:106)
at net.sourceforge.kolmafia.KoLmafiaCLI.doExecuteCommand(KoLmafiaCLI.java:592)
at net.sourceforge.kolmafia.KoLmafiaCLI.executeCommand(KoLmafiaCLI.java:545)
at net.sourceforge.kolmafia.KoLmafiaCLI.executeLine(KoLmafiaCLI.java:446)
at net.sourceforge.kolmafia.KoLmafiaCLI.executeLine(KoLmafiaCLI.java:314)
at net.sourceforge.kolmafia.KoLmafiaCLI$CommandProcessorThread.run(KoLmafiaCLI.java:236)
at net.sourceforge.kolmafia.KoLmafiaCLI.listenForCommands(KoLmafiaCLI.java:308)
at net.sourceforge.kolmafia.textui.command.CallScriptCommand.call(CallScriptCommand.java:237)
at net.sourceforge.kolmafia.textui.command.CallScriptCommand.run(CallScriptCommand.java:74)
at net.sourceforge.kolmafia.KoLmafiaCLI.doExecuteCommand(KoLmafiaCLI.java:592)
at net.sourceforge.kolmafia.KoLmafiaCLI.executeCommand(KoLmafiaCLI.java:545)
at net.sourceforge.kolmafia.KoLmafiaCLI.executeLine(KoLmafiaCLI.java:446)
at net.sourceforge.kolmafia.KoLmafiaCLI.executeLine(KoLmafiaCLI.java:314)
at net.sourceforge.kolmafia.KoLmafiaCLI$CommandProcessorThread.run(KoLmafiaCLI.java:236)
at net.sourceforge.kolmafia.KoLmafiaCLI.listenForCommands(KoLmafiaCLI.java:308)
at net.sourceforge.kolmafia.textui.command.CallScriptCommand.call(CallScriptCommand.java:237)
at net.sourceforge.kolmafia.textui.command.CallScriptCommand.run(CallScriptCommand.java:74)
at net.sourceforge.kolmafia.KoLmafiaCLI.doExecuteCommand(KoLmafiaCLI.java:592)
at net.sourceforge.kolmafia.KoLmafiaCLI.executeCommand(KoLmafiaCLI.java:545)
at net.sourceforge.kolmafia.KoLmafiaCLI.executeLine(KoLmafiaCLI.java:446)
at net.sourceforge.kolmafia.KoLmafiaCLI.executeLine(KoLmafiaCLI.java:314)
at net.sourceforge.kolmafia.swingui.CommandDisplayFrame$CommandQueueHandler.handleQueue(CommandDisplayFrame.java:190)
at net.sourceforge.kolmafia.swingui.CommandDisplayFrame$CommandQueueHandler.run(CommandDisplayFrame.java:164)
So based on this feedback pretty much the only thing we want to do is add some way to parse the quest log pages and compare stats for non-scaling monsters, and possible update current fight stats. That and fix any parsing errors.
Factoid was coined by Norman Mailer in his 1973 biography of Marilyn Monroe. Mailer described a factoid as "facts which have no existence before appearing in a magazine or newspaper",[3] and created the word by combining the word fact and the ending -oid to mean "similar but not the same". The Washington Times described Mailer's new word as referring to "something that looks like a fact, could be a fact, but in fact is not a fact".[4]
Is there anything in the HTML code of the fight page added by the Manual to differentiate them?
In other words, are we being taught non-facts about the various monsters (as per the actual definition of the word factoid) or real but insignificant facts about them (as per the twisted usage of the word factoid)?
Also I picked up a monster manual before it started acting up, but I don't think that is what caused the issue as other people don't seem to be having trouble.
So where is the 'nuke thread' button?
Not that it has anything to do with the implementation of this item, but the last "factoid" you get for the quiet healer is hilarious