I did some spot testing and couldn't make it reproduce. I tried a lot of things, including installing and removing scripts while I had that open. the
@ckb menu worked really badly if it was on icon menu and we loaded his stuff, but it never told me it was detecting incorrectly or glitched. I don't know if this killed all the problem but you've definitely killed
a problem.
Only observation I have is that the frameset has a fixed size in game.php and if we're going into a second row, we should expand the frame height so that our menu isn't hidden. This is in the enclosing page that loads awesomemenu, but if we can intercept that and expand the mainset size, that would be awesome. (this could be a new enhancement if it's worth pursuing).
HTML:
<frameset id="mainset" rows="42,*"><frame name="menupane" src="topmenu.php" scrolling="no"><frame name="mainpane" src="main.php"></frameset>
When switching to the awesomemenu:
When Editing:
When you click to exit edit menu:
You can manually drag that fame separator down, but it would be nice if we caught that and added room for our menus if needed.