Mafia automatically bridges the Chasm if you want to auto-adventure there and have an unabridged dictionnary in your inventory, but it won't spend turns to get the bridge.
I don't think Salculd was asking for Mafia to do the first part of the Wizard of Ego quest for you, I think he meant that Mafia should unlock the location by visiting the correct NPC and/or fernruin.php to be able to auto-adventure in the Tower Ruins if it's possible, instead of giving an error.
I think the different possibilities are:
- unbuffed mainstat < 18: impossible to unlock
- Fernswarthy's key in inventory and plains.php doesn't contain fernruin.php: you need to visit the correct guild NPC (twice?) for fernruin.php to appear.
- Fernswarthy's key in inventory and plains.php contains fernruin.php: you need to visit fernruin.php to be able to adventure in the Tower Ruins (snarfblat 22).
- Fernswarthy's key not in inventory and plains.php contains fernruin.php: good to go.
If you don't have Fernswarthy's key in your inventory and plains.php doesn't contain fernruin.php, there's always the possiblity that you finished the first part of the quest but never got the key back from the guild NPC. In this case, your quest log will show that you finished the first part - I think this could be checked at logon (Mafia hits questlog.php at logon, doesn't it?).
Someone correct me if I'm wrong.
Unrelated, but I was surprised to see in the code that Mafia will adventure in the beanbat chamber for an enchanted bean if you try to adventure in the unlocked Airship and have the council quest.