We should either never trust the combat items list
That isn't easy to do since funkslinging items and having the first one kill the monster doesn't actually use the second one, and mafia doesn't know that.
We should either never trust the combat items list
Ah. Maybe we should set a maximum somewhere high. That's the place where unusual html choice adventures get stuck in an infinite loop if they don't include "action=choice.php" (or now, "href=choice.php").