bumcheekcity
Active member
Pretty much as the title sounds. Beat the NS, free the king, and you get to re-summon tome items. It would be good to have that reminder.
Tomes reset on prism break?
Oh right, forgot about that.
We should probably just add a run breakfast link.
// Get the back item scuba tank before it becomes impossible
void scuba() {
cli_execute("untinker makeshift SCUBA gear");
visit_url("oldman.php?action=buytank&pwd");
}
void get_stuff() {
// Get Legendary gear for current class
boolean [item] regalia() {
switch(my_class()) {
case $class[Seal Clubber]:
return $items[Krakrox's Loincloth, Claw of the Infernal Seal, Scalp of Gorgolok];
case $class[Turtle Tamer]:
return $items[Galapagosian Cuisses, Garter of the Turtle Poacher, Elder Turtle Shell];
case $class[Pastamancer]:
return $items[Angelhair Culottes, Bandolier of the Spaghetti Elemental, Colander of Em-er'il];
case $class[Sauceror]:
return $items[Newman's Own Trousers, Gravyskin Belt of the Sauceblob, Ancient Saucehelm];
case $class[Disco Bandit]:
return $items[Volartta's bellbottoms, Bling of the New Wave, Disco Fro Pick];
case $class[Accordion Thief]:
return $items[Lederhosen of the Night, La Hebilla del Cinturon de Lopez, El Sombrero De Lopez];
}
return $items[];
}
// Get some stuff I keep in my DC
batch_open();
foreach dc in $items[Oscus's neverending soda, Chester's bag of candy]
if(available_amount(dc) < 1 && display_amount(dc) > 0)
take_display(1, dc);
batch_close();
// Empty closet and Hangks
if(get_property("lastEmptiedStorage").to_int() != my_ascensions()) {
empty_closet();
visit_url("storage.php?action=pullall&pwd");
}
batch_open();
foreach it in regalia()
if(item_amount(it) < 1 && closet_amount(it) > 0) take_closet(1, it);
batch_close();
}
void equip_character() {
// Set aftercore familiar
familiar pick_fam() {
foreach f in $familiars[Angry Jung Man, Blavious Kloop,
Psychedelic Bear, Dancing Frog, Piano Cat, Casagnova Gnome, Jitterbug, Attention-Deficit Demon, Coffee Pixie,
Jumpsuited Hound Dog, Green Pixie, Peppermint Rhino, Baby Gravy Fairy]
if(have_familiar(f)) return f;
return $familiar[none];
}
use_familiar(pick_fam());
// Might need to copy something. Let's not find out in the relevant combat
#if(item_amount($item[Spooky Putty sheet]) + item_amount($item[Rain-Doh black box]) < 1 && item_amount($item[can of Rain-Doh]) > 0)
if(item_amount($item[Rain-Doh black box]) < 1 && item_amount($item[can of Rain-Doh]) > 0)
use(1, $item[can of Rain-Doh]);
string melee() {
switch(my_primestat()) {
case $stat[muscle]: return "+melee";
case $stat[moxie]: return "-melee";
}
return "";
}
maximize("items, .1 meat "+melee(), false);
}
void breakfast() {
// Search for new clovers
(visit($coinmaster[hermit]) && my_meat() > 2000 && hermit(5, $item[ten-leaf clover])); cli_execute("breakfast");
string loginScript = get_property("loginScript");
if(loginScript != "")
cli_execute(loginScript);
}
void main() {
if(item_amount($item[old SCUBA tank]) < 1 && user_confirm("Do you want to get the old SCUBA gear for your back?\n(10,000 meat)"))
scuba();
get_stuff();
equip_character();
breakfast();
}
Oh right, forgot about that.
We should probably just add a run breakfast link.
It would make more sense to empty Hagnk's first then run breakfast after breaking the prism since a number of items handled during breakfast would likely be in your storage. As it stands now, Hangk's has to be manually emptied. So question would then be "Should Hangk's be automatically emptied for the player?"It would make more sense to simply automate breakfast there and skip need for a the link.
... As it stands now, Hangk's has to be manually emptied. So question would then be "Should Hangk's be automatically emptied for the player?"
It would make more sense for aftercore breakfast to pull what it needed, NOT everythingIt would make more sense to empty Hagnk's first then run breakfast after breaking the prism
If adding this reminder is a bad thing.... Why are the other reminders ok?