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  1. N

    Bug - Fixed 'Problem' using the Speakeasy in AoSP

    Something has kicked in because they both see it consistently now. I was worried about my main for a second, but then realized I did not have enough money to buy anything. It shows up though. Thank you for your help and most importantly, your patience!
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    Bug - Fixed 'Problem' using the Speakeasy in AoSP

    Sorry, I am so tired from a teething 9 month old. What do you mean by my response text? I ran the test load speakeasy.html command and it said I had no HTML file.
  3. N

    Bug - Fixed 'Problem' using the Speakeasy in AoSP

    This is my main, who just ended the run last night, but still has to activate the Speakeasy. I was able to start this from the beginning of login so hopefully it might help.
  4. N

    Bug - Fixed 'Problem' using the Speakeasy in AoSP

    This is my multi, who has not ascended in years.
  5. N

    Bug - Fixed 'Problem' using the Speakeasy in AoSP

    This is still an issue for me. Any more thoughts?
  6. N

    Bug - Fixed 'Problem' using the Speakeasy in AoSP

    I also want to add that within the same session I went from my hardcore AoSP run, to aftercore, to ascending again into hardcore AoSP, and I once again had to enter the Speakeasy to see drinks. Something is resetting it for me. I have not heard if anyone else has this issue.
  7. N

    Bug - Fixed 'Problem' using the Speakeasy in AoSP

    Okay, so this is weird. My multi, who has not ascended in a while was not able to see the Speakeasy right away is now able to. My main, who constantly ascends (lately into hardcore AOSP runs) cannot see the Speakeasy without visiting it first. Here is what he sees. Installing default...
  8. N

    Bug - Fixed 'Problem' using the Speakeasy in AoSP

    I had already 'activated it for the day, but I will check tomorrow. it seems to keep it between logins per day, but loses it at rollover. I will verify this tomorrow.
  9. N

    Bug - Fixed 'Problem' using the Speakeasy in AoSP

    Sorry, I just thought to look for the status of this. Both characters I play, as of r14359, still need to go daily to the clan in order for the Item Manager to be able to see the Speakeasy. Please let me know if you need me to try anything.
  10. N

    Bug - Fixed 'Problem' using the Speakeasy in AoSP

    I use the old text style, as I have not had time to play with the new features. I think they may have happened around the same time, now that you mention it.
  11. N

    Bug - Fixed 'Problem' using the Speakeasy in AoSP

    I do not, as I am the clan leader.
  12. N

    Bug - Fixed 'Problem' using the Speakeasy in AoSP

    Hey, gang. Here is an odd one. Every day in a hardcore (possibly softcore, too) run in AoSP, in order for Mafia to see that I can have Speakeasy drinks, I need to go to the Speakeasy, then they show up in the Item Manager. However, it does 'reset' itself the next day. Not a big deal, but it...
  13. N

    Feature - Rejected Clicking on or mouseover Fortune Cookie counter tells you where you last were

    Even with the reminder, I sometimes get distracted checking something out and forget where the last successful semi-rare was acquired. Is it possible to have the fortune cookie counter tell you this? I cannot find an obvious CLI command to tell me this.
  14. N

    Feature - Rejected Timer for non-combats in the second Twitch event

    Since they occur every ten turns, and I don't always pay attention (especially with all that hooch flowing...), could we get a timer/reminder that the choice adventure is coming up? Also, would it be overkill to be reminded that we are about to adventure when it would be wasteful to not have...
  15. N

    Bug - Fixed No more USE link on Desert Sightseeing Pamphlet

    No problem. It'll be another 6 days before I get to that point anyway. Save your energy for the Twitch event tomorrow!
  16. N

    Bug - Fixed No more USE link on Desert Sightseeing Pamphlet

    It was after you chose to end the choices that they showed up, just like items after a combat. It used to work.
  17. N

    Bug - Fixed No more USE link on Desert Sightseeing Pamphlet

    Hey, gang. I am using r14246 and the USE link is now missing after gaining them. They can be used normally from the inventory screen.
  18. N

    Bug - Fixed Lucky Lindy removes semi-rare counter totally

    Works beautifully. it even removes 'extra' counters if you have multiple that show up in the window. Thanks!
  19. N

    Bug - Fixed Lucky Lindy removes semi-rare counter totally

    I was hoping that was the post on the web page. That made me laugh out loud. Off to test it!
  20. N

    Bug - Fixed Lucky Lindy removes semi-rare counter totally

    It may just be me and my luck, but I used a Lucky Lindy to get the semi-rare counter (which was currently unknown but using the begin/end counters), and it gave me 161 as my number. The new counter did not appear in the side frame, but the begin/end counters were gone. Using the 14157 build...
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