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  1. picklish

    Feature - Implemented boolean or-assignment and and-assignment operators behave incorrectly

    > ash boolean x = true; x = x | false Returned: true > ash boolean x = true; x |= false Returned: false > ash boolean x = false; x = x & true Returned: false > ash boolean x = false; x &= true Returned: true
  2. picklish

    Bug - Fixed tavern() aborts with "Unable to find faucet" even though it does

    If I run the tavern() ash function, Mafia will adventure until it finds the faucet and then abort with "Unable to find faucet." This abort is not even caught by a try{} block. As far as I can tell, it aborts after it has successfully found the faucet.
  3. picklish

    Bug - Fixed Hippy store not detected as available immediately after finishing quest

    This has happened for repeated ascensions. I defeat the filthworm queen and collect my reward, but mafia does not think that the hippy store is available. > buy orange You are not yet out of ronin, and are unable to buy this item from a NPC store.This is also reflected in the item manager's...
  4. picklish

    Bug - Fixed adventure() from a between battle script changes combat filter

    Today, I was adventuring in the ballroom to get the GMOB with a filter, e.g. adventure(my_adventures(), $location[ballroom], "consultGMOB"). I have fortune cookie handling in my between battle script. (Yes, it should be a counter script, but ignore this design flaw. There are other reasons it...
  5. picklish

    Bug - Fixed Setting goals for stats oddly sets goals for other stats

    This doesn't seem right to me. When I set goals for stats, other substats get goals too? This is on r9153. > goal set 73 mysticality Substats: 0 / 89 / 351 > goals clear Conditions list cleared. > goal set 129 moxie Condition added: Substats: 0 / 89 / 19 Substats: 0 / 89 / 19 > goals...
  6. picklish

    Feature - Rejected Between battle script doesn't fire in Hidden Temple

    In these days of hipster combats, shouldn't the between battle script fire in the temple too? (Also, are there other locations where the between battle script isn't called for adventuring?)
  7. picklish

    Bug - Fixed "goal set 37 moxie" causes ArrayOutOfBoundsException

    This is caused by r9139. Rolling back to r9138 fixes the issue. Callstack: class java.lang.ArrayIndexOutOfBoundsException: 1 java.lang.ArrayIndexOutOfBoundsException: 1 at net.sourceforge.kolmafia.AdventureResult.toConditionString(AdventureResult.java:713) at...
  8. picklish

    Bug - Fixed stills_available() says 10 right after ascension, despite no still access

    Shouldn't stills_available() return zero if you don't have access?
  9. picklish

    Feature - Implemented set location to $location[none] when using items that lead to combats

    my_location() is the last adventured location when fighting a monster from an item I used a photocopied monster from inventory and my between battle script detected that my_location() was the hidden temple, so it switched my familiar to the mini-hipster away from the obtuse angel that I would...
  10. picklish

    Bug CCS for photocopied monster fights

    This could be just "user error", but I can't seem to get a ccs to work right for a photocopied monster fight. In my between battle script, I've got something like this: use_familiar($familiar[obtuse angel]); cli_execute("ccs obtuse"); use(1, $item[photocopied monster]); The entire obtuse.ccs...
  11. picklish

    Feature - Implemented Add counters for romantic wandering monsters

    Just as a feature suggestion, it'd be super helpful if there was a non-aborting counter for when a wandering monster from a badly romantic arrow might show up.
  12. picklish

    Bug - Fixed Null pointer exception when fighting RAM

    I pulled to r9099 and I adventured in the orc chasm (via the ASH adventure() func). The rampaging adding machine battle failed with a null pointer exception printed back on my command line. It was my first battle and mafia put together the final quest scroll, but then failed to finish...
  13. picklish

    Bug - Fixed Consult script problems

    Here's a consult script that's being used bumcheekascend.ash: string consultBarrr(int round, string opp, string text) { if (round == 1) { return "item the big book of pirate insults"; } return "attack"; } adventure(1, $location[Barrrney's Barrr], "consultBarrr"); Here's the log that...
  14. picklish

    Feature Don't clear counters with zero turns until after an adventure is spent

    Currently, if you have a counter with zero turns remaining and something aborts on the way to the adventure (e.g. between battle script), then the counter gets cleared. It'd be great if this could be delayed until an adventure is actually spent so that the counter continued to be active.
  15. picklish

    Feature - Rejected Use pool table in guardians() function

    For the giant familiar fights, consider using the pool table familiar buff if you need extra familiar weight. This is somewhat awkward to script, so it'd be nice if it just happened automatically.
  16. picklish

    Bug - Not A Bug chat_private doesn't appear to work

    As far as I can tell, chat_private("Picklish", "test"); doesn't appear to send any message. However, visit_url("chat.php?graf=1&pwd&graffiti=/w Picklish test"); works just fine. This is on r8923. I've never tried this function before.
  17. picklish

    Autogenerated Map Set

    Edit 2006-08-13: Now includes familar equipment and weights. Also, updated my wiki cache so some values have changed. Goat cheese tacos are not a 1 fullness/4 adventure food. :P) Edit 2006-08-14: Trademarks now stripped, so should work in Windows. Now that we all have the altogether nifty...
  18. picklish

    Calling scripts

    I'm admittedly still new here, but I've read all the docs and this is still unclear to me. If this is a case of RTFM, then please point me to the appropriate FM. :) Use case: I have a script with a function in it. Let's call this function "void doStuff(int times)". Is there anyway to call this...
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