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  1. Lilac

    Feature optional machine-readable logging

    I'd like to contribute a strong +1 to this suggestion. I will probably be working with bleary on a new, robust parser for this data, and it's only possible with logging like this. In today's KoL environment, it's critical to know how much +item, +ML, and/or -combat you were running for a given...
  2. Lilac

    Feature Set AutoRecoveryTargets to specific numbers of HP/MP

    I'm not as familiar with the culture and standards of Mafia requests as I could be, so if other requests of a similar nature (sideways expansion of existing functionality) are being shot down, I don't want special treatment or anything. It's just always struck me as very odd that we get one and...
  3. Lilac

    Feature Set AutoRecoveryTargets to specific numbers of HP/MP

    There are many ways to do it with a script, but I feature-requested it because I think it's a sensible addition to percentage-based recovery. I don't think I'm the only one who would use it.
  4. Lilac

    Feature Set AutoRecoveryTargets to specific numbers of HP/MP

    During an ascension, I rarely care about 20% of my MP, but I DO want to make sure I have exactly enough MP to cast my combat suite. Currently, if you manually set mpAutoRecoveryTarget to an integer larger than 1.0, it still assumes you wanted 100%. Can we get some kind of feature, even if it...
  5. Lilac

    Bug - Fixed Incorrect handling of the Hidden Park choiceadv

    The values for choiceAdventure789, the Hidden Park choice adventure, seem to be mapped as follows: 0 - show in browser 1 - relocate pygmy janitors then get random items 2 - get random items 3 - skip adventure And the choices in the actual noncombat are this: 1 - get random items 2 - relocate...
  6. Lilac

    New Content - Implemented Spaghetti breakfast quality

    It seems clear from the wiki that the adventure yield from spaghetti breakfast is max(0.5 + lvl/2, 11), even if the wiki hasn't formally stated it yet. Mafia currently shows it as 6 adv no matter what level you are, which I figured was you guys waiting for the formula to be fully spaded. Can...
  7. Lilac

    New Content - Implemented Quasireligious sculpture changes to Cyrpt evil not recognized

    Would a single hit to inv_use.php per quasireligious sculpture be that bad? It couldn't exactly be abused to hammer the server. edit: I ask because sometimes it's helpful to know the exact evil left in each zone when you're doing stupid min-max stuff.
  8. Lilac

    New Content - Implemented Quasireligious sculpture changes to Cyrpt evil not recognized

    Mafia handily displays the Evilometer on cyrpt.php, but does not update its numbers after using a quasireligious sculpture from the KOLHS path. The sculpture removes 4-5 evil from each zone. Could Mafia detect usage of the sculpture and force a check of the Evilometer to refresh those numbers?
  9. Lilac

    Feature - Implemented September IotM - Steam-Powered Cheerleader

    Or maybe just the current effectiveness tier and the turns until that tier runs out, since (as per cannon's data) it looks like steam level within each tier doesn't matter? Expecting people to remember that 25% = new tier isn't too bad, but...
  10. Lilac

    New Content - Implemented Folder Holder: August's back to school IotM!

    Are we definitely waiting on the api.php change to implement the folder modifiers? I'm doing OK at remembering the +25 ML and -5% combat, but every neuron I can turn off while running turns is welcome.
  11. Lilac

    Character Info Toolbox

    It's a bitch of a thing. KoL's native handling for it isn't exactly what I personally want, either, which is for all expired effects to hang out for X adventures at (0) and then get auto-dismissed, with the option to dismiss them earlier. It's really cool that we got the feature at all, though!
  12. Lilac

    Character Info Toolbox

    Thank you! I'd like to propose (or at least note, for others who are interested) the following fix to KoL's silly placement of the expired effects after regular effects, which makes no sense because you can't see them by default when you have tons of effects. In bakeEffect() in charpane.ash...
  13. Lilac

    Character Info Toolbox

    I love CHIT, but I also love the vanilla support for recently expired effects. Any chance CHIT can parse and interpret these as effects in the effect list with duration 0?
  14. Lilac

    Feature - Implemented Item count on acquire for hot wings

    Many "collect X" items, like goat cheese and barrels of gunpowder, display a little [1], [2], etc. next to their name when you acquire one. Could we get a similar tag for the first 3 hot wings, just without a link attached to it?
  15. Lilac

    New Content - Implemented A-boo clues changed

    [a-boo peak] link when using an A-boo clue I love Mafia's little [bracketed helper links] after certain adventures or when using certain items. Could we get an [a-boo peak] link in the use text for A-boo clues?
  16. Lilac

    Feature Item drop bonus from carrot nose Snow Suit decoration

    Tailoring the Snow Suit with the carrot nose decoration supposedly adds +10% Item Drops from Monsters, but Mafia is not currently tracking this. Not sure how much of a pain it is to track the Snow Suit status. :S
  17. Lilac

    Add "Manage Plants" link to end of adventures (Florist Friar)

    These scripts are incredibly basic; they don't care whether you have the Friar "installed", whether you can actually plant in that zone, or whether you have any relevant plants left. They simply generate a [manage plants] link at the end of an adventure. To install: Download all files to your...
  18. Lilac

    Bug Session logs omit turn number in certain instances

    I'm good at this.
  19. Lilac

    Bug Session logs omit turn number in certain instances

    I believe it's the Last Adventure one; when you fight a booty crab, the only link at the bottom of combat is "Return to the Obligatory Pirate's Cove", and when you retrieve the dentures it's the Orcish Frat House. If Mafia won't recognize charpane'd Last Adventures correctly, are you saying...
  20. Lilac

    Bug Session logs omit turn number in certain instances

    Weird. I assume that updating the logger to figure out your zone based on the encounter (but only in ambiguous zones like The Happy Camp) is out of scope for a bug request? :)
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