Recent content by Phazic

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    Bug - Fixed Querying speculated modifiers doesn't seem to work after modifier revamp

    Agree. Everything seems to be working now. Thanks for the prompt response!
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    Bug - Fixed Querying speculated modifiers doesn't seem to work after modifier revamp

    I'm on KoLMafia v15465 and it seems like the revamped modifiers have broken being able to request speculative ones or at least I can't figure out the magic keyword used to query them. Here are some tests: In the CLI: 1) whatif equip viking helmet 2) ash numeric_modifier("_spec", "Buffed HP...
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    New Content - Implemented Feb. 6th Shop Update

    It looks like the guild shops also changed recently to use this same interface. Here's some of the necessary information: guildstore1 = The Shadowy Store Gold Frontes = row 522 (shop.php?whichshop=guildstore1&action=buyitem&quantity=1&whichrow=522) bejeweled accordion strap = row 523...
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    Bug - Fixed Problem during auto creation of Richard's star key while auto-adventuring

    I also encountered this issue while I was in-run and making a star key from the CLI via: make richard's star key. I figured out how to reproduce this on a multi in aftercore. Problem only seems to happen if only one star chart was in the inventory. This was on Mafia v15364. Steps to...
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    Bug - Fixed Incorrect modifiers for Slimesuit outfit bonus

    On KoLmafia version r14945: In modifiers.txt the Slimesuit bonus is listed as: Slimesuit Cold Resistance: +3, Hot Resistance: +3, Sleaze Resistance: +3, Spooky Resistance: +3, Stench Resistance: +3, Damage Reduction: 10, Muscle Percent: +20 This looks very similar to the hardened slime hat...
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