Hidden city adventuring currently requires either an ash script, relay browsering, or
It seems like a common scenario that a user wants to explore unexplored ruins until all 9 special squares are found. Personally I would even use a feature that simply explored until there were no unexplored ruins left (sure, it might burn an extra turn or two, but that's a fine tradeoff to me.)
Code:
hiddencity 1
adv hidden city
hiddencity 2
adv hidden city
...
It seems like a common scenario that a user wants to explore unexplored ruins until all 9 special squares are found. Personally I would even use a feature that simply explored until there were no unexplored ruins left (sure, it might burn an extra turn or two, but that's a fine tradeoff to me.)