Winterbay's Helpful Automatic Monsterbasher (WHAM)

Winterbay

Active member
Code:
[410] The Goatlet
Encounter: Possessed Jar of Alphredo™
Strategy: /home/julian/.kolmafia/ccs/default.ccs [default]
Round 0: frodobatman wins initiative!
Round 1: Late Bird rubs its soles together, then stomps in place restlessly. Clearly, the violence it's done so far is only making it ache for some quality stomping.
WHAM: Running SmartStasis
1/3 monsters drop goals here.
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 1: frodobatman executes a macro!
Round 1: frodobatman attacks!
Round 2: possessed jar of alphredo™ takes 20 damage.
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 2: frodobatman executes a macro!
Round 2: frodobatman attacks!
Round 3: possessed jar of alphredo™ takes 20 damage.
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 3: frodobatman executes a macro!
Round 3: frodobatman attacks!
Round 4: possessed jar of alphredo™ takes 20 damage.
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 4: frodobatman executes a macro!
Round 4: frodobatman attacks!
Round 5: possessed jar of alphredo™ takes 1 damage.
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 5: frodobatman executes a macro!
Round 5: frodobatman attacks!
Round 6: possessed jar of alphredo™ takes 1 damage.
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 6: frodobatman executes a macro!
Round 6: frodobatman attacks!
Round 7: possessed jar of alphredo™ takes 1 damage.
Round 7: Late Bird boots it, then re-boots it again, for a total of 1 damage.
Round 7: possessed jar of alphredo™ takes 1 damage.
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 7: frodobatman executes a macro!
Round 7: frodobatman attacks!
Round 8: possessed jar of alphredo™ takes 1 damage.
Round 8: Late Bird gives it the boot for 1 damage.
Round 8: possessed jar of alphredo™ takes 1 damage.
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 8: frodobatman executes a macro!
Round 8: frodobatman attacks!
Round 9: possessed jar of alphredo™ takes 20 damage.
Round 9: Late Bird attempts to kickstart it. It doesn't get fully funded, but does do 1 damage.
Round 9: possessed jar of alphredo™ takes 1 damage.
You lose 13 hit points
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 9: frodobatman executes a macro!
Round 9: frodobatman attacks!
Round 10: possessed jar of alphredo™ takes 20 damage.
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 10: frodobatman executes a macro!
Round 10: frodobatman attacks!
Round 11: possessed jar of alphredo™ takes 20 damage.
Round 11: Late Bird does a little dance on top of it, to the tune of 1 damage.
Round 11: possessed jar of alphredo™ takes 1 damage.
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 11: frodobatman executes a macro!
Round 11: frodobatman attacks!
Round 12: possessed jar of alphredo™ takes 20 damage.
Round 12: Late Bird gives it some pumped-up kicks for 1 damage. Looks like it didn't run fast enough.
Round 12: possessed jar of alphredo™ takes 1 damage.
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 12: frodobatman executes a macro!
Round 12: frodobatman attacks!
Round 13: possessed jar of alphredo™ takes 1 damage.
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 13: frodobatman executes a macro!
Round 13: frodobatman attacks!
Round 14: possessed jar of alphredo™ takes 20 damage.
You lose 16 hit points
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 14: frodobatman executes a macro!
Round 14: frodobatman attacks!
Round 15: possessed jar of alphredo™ takes 1 damage.
Round 15: Late Bird kicks it into next week, for a time-traveling 1 damage.
Round 15: possessed jar of alphredo™ takes 1 damage.
You lose 14 hit points
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 15: frodobatman executes a macro!
Round 15: frodobatman attacks!
Round 16: possessed jar of alphredo™ takes 20 damage.
Round 16: Late Bird makes sure kicks aren't getting harder to find by kicking it for 1 damage.
Round 16: possessed jar of alphredo™ takes 1 damage.
You lose 16 hit points
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 16: frodobatman executes a macro!
Round 16: frodobatman attacks!
Round 17: possessed jar of alphredo™ takes 1 damage.
Round 17: Late Bird attempts to kickstart it. It doesn't get fully funded, but does do 1 damage.
Round 17: possessed jar of alphredo™ takes 1 damage.
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with attack with your weapon.
Round 17: frodobatman executes a macro!
Round 17: frodobatman attacks!
Round 18: possessed jar of alphredo™ takes 20 damage.
WHAM: Starting evaluation and performing of attack
Server returned response code 502 for newchatmessages.php
WHAM: We are going to 1-shot with attack with your weapon.
Round 18: frodobatman executes a macro!
Server returned response code 502 for fight.php
Round 18: frodobatman executes a macro!
KoLmafia thinks it is round 19 but KoL thinks it is round 18
WHAM: Critical error: An empty macro was generated. Please report this in the WHAM thread of kolmafia.us.
You're on your own, partner.
Click here to continue in the relay browser.
What other info is needed?

You had a network error somewhere at the end which made thing error out. I don't think there's much I can do about that.
 

Crowther

Active member
The new wondering monsters are all resist physical attacks. That fact needs to be added to batfactors.txt. I couldn't figure out how to deal with the ™.
 
The new wondering monsters are all resist physical attacks. That fact needs to be added to batfactors.txt. I couldn't figure out how to deal with the ™.

I'm not sure if you need the TM in the file...I added them to my copy of batfactors and I didn't have problems with the new monsters after that. My copy is incorrect though because I didn't know how to set their element and such, so I just told batfactors they were physically immune and WHAM did fine with just that.
 

Winterbay

Active member
Well, they are physically immune and the elements should, I think at least, come from Mafia itself. I've updated batfactors without the html-entity and if that works that's great :)
 

Rinn

Developer
I noticed that WHAM hasn't been using pocket crumbs for me. The full output is below, but I expect these lines are relevant:

Code:
[COLOR=green]skill 7170 does hurt the monster for 0.0 and is ok.[/COLOR]
[COLOR=purple]Skipping skill 7170 since it doesn't hurt the monster.
[/COLOR]

Code:
    Visit to Manor1: The Haunted Library in progress...

[7903] The     Haunted Library
Encounter: bookbat
Strategy:     /Users/Rinn/Library/Application Support/KoLmafia/ccs/[COLOR=#2cae33]epicgamer[/COLOR]-farming.ccs     [default]
Round 0: [COLOR=#2cae33]Epicgamer[/COLOR] wins     initiative!
[COLOR=#880000]1 HP costs 0.086μ. ( 420 / 530 )[/COLOR]
[COLOR=#000088]1     MP costs 2.532μ. ( 225 / 746 )[/COLOR]
[COLOR=purple]WHAM:     We currently think that the round number is: 0 and that the turn number is     7902.[/COLOR]
[COLOR=purple]WHAM: Checking to see if WHAM sould     adjust the unknown_ml for bookbat.[/COLOR]
[COLOR=purple]WHAM: No     need to do anything with bookbat.[/COLOR]
[COLOR=purple]WHAM:     Setting up variables via BatBrain[/COLOR]
[COLOR=black]Setting     monster to bookbat...[/COLOR]
[COLOR=black]tattered scrap of     paper (30.0 @ +265): 1,300μ * 100% = 1,300[/COLOR]
Value of stat     gain: 324.15μ
[COLOR=black]Loading batfactors...[/COLOR]
[COLOR=black]Processing     batfactors...[/COLOR]
You have plastic pumpkin bucket equipped: [B][COLOR=blue](10.5)[/COLOR][/B]     damage,
[COLOR=black]Creating event 'plastic pumpkin bucket'...[/COLOR]
You     have navel ring of navel gazing equipped: 0 damage, stun 0.5
[COLOR=black]Creating     event 'navel ring of navel gazing'...[/COLOR]
[COLOR=black]Creating     event 'attack'...[/COLOR]
ATT: [B]60[/B] (3% × 0.36, death in 420)
DEF:     [B]53[/B] (95.45% × 438.25, win in 1)
HP: [B]66[/B], Value: [B][COLOR=green]1,624.15     μ[/COLOR][/B], RES: 0
[COLOR=black]Parsed round     number: 1[/COLOR]
[COLOR=black]Building options...[/COLOR]
[COLOR=black]Creating     event 'attack'...[/COLOR]
[COLOR=black]Creating event ''...[/COLOR]
[COLOR=black]Creating     event ''...[/COLOR]
[COLOR=black]Creating event 'use 345'...[/COLOR]
[COLOR=black]Creating     event 'use 518'...[/COLOR]
[COLOR=black]Creating event 'use     536'...[/COLOR]
[COLOR=black]Creating event 'use 829'...[/COLOR]
[COLOR=black]Creating     event 'use 1316'...[/COLOR]
[COLOR=black]Creating event 'use     1958'...[/COLOR]
[COLOR=black]Creating event 'use 1959'...[/COLOR]
[COLOR=black]Creating     event 'use 1965'...[/COLOR]
[COLOR=black]Creating event 'use     2678'...[/COLOR]
[COLOR=black]Creating event 'use 3114'...[/COLOR]
[COLOR=black]Creating     event 'use 3118'...[/COLOR]
[COLOR=black]Creating event 'use     3119'...[/COLOR]
[COLOR=black]Creating event 'use 3120'...[/COLOR]
[COLOR=black]Creating     event 'use 3665'...[/COLOR]
[COLOR=black]Evaluating     '-min(100,ceil(5*sqrt(max(0,min(328.0,66.0)))))'...[/COLOR]
[COLOR=black]Creating     event 'use 3754'...[/COLOR]
[COLOR=black]Creating event 'use     3755'...[/COLOR]
[COLOR=black]Evaluating     'min(50,ceil(5*sqrt(max(0,min(415.0,66.0)))))'...[/COLOR]
[COLOR=black]Creating     event 'use 3756'...[/COLOR]
[COLOR=black]Creating event 'use     3757'...[/COLOR]
[COLOR=black]Creating event 'use 3758'...[/COLOR]
[COLOR=black]Creating     event 'use 3759'...[/COLOR]
[COLOR=black]Creating event 'use     4011'...[/COLOR]
[COLOR=black]Creating event 'use 4012'...[/COLOR]
[COLOR=black]Creating     event 'use 4045'...[/COLOR]
[COLOR=black]Creating event 'use     4118'...[/COLOR]
[COLOR=black]Creating event 'use 4120'...[/COLOR]
[COLOR=black]Creating     event 'use 4169'...[/COLOR]
[COLOR=black]Creating event 'use     4251'...[/COLOR]
[COLOR=black]Creating event 'use 4872'...[/COLOR]
[COLOR=black]Creating     event 'use 5285'...[/COLOR]
[COLOR=black]Creating event 'use     5286'...[/COLOR]
[COLOR=black]Evaluating 'ceil(L/3.0)*4.5*5'...[/COLOR]
[COLOR=black]Creating     event 'use 5287'...[/COLOR]
[COLOR=black]Creating event 'use     5288'...[/COLOR]
[COLOR=black]Creating event 'use 5289'...[/COLOR]
[COLOR=black]Creating     event 'use 5290'...[/COLOR]
[COLOR=black]Creating event 'use     5431'...[/COLOR]
[COLOR=black]Creating event 'use 5432'...[/COLOR]
[COLOR=black]Creating     event 'use 5433'...[/COLOR]
[COLOR=black]Creating event 'use     5557'...[/COLOR]
[COLOR=black]Creating event 'use 5560'...[/COLOR]
[COLOR=black]Creating     event 'use 5561'...[/COLOR]
[COLOR=black]Creating event 'use     5563'...[/COLOR]
[COLOR=black]Creating event 'use 6472'...[/COLOR]
[COLOR=black]Creating     event 'use 6502'...[/COLOR]
[COLOR=black]Creating event 'skill     2'...[/COLOR]
[COLOR=black]Creating event 'skill 15'...[/COLOR]
[COLOR=black]Creating     event 'skill 28'...[/COLOR]
[COLOR=black]Creating event 'skill     29'...[/COLOR]
[COLOR=black]Creating event 'skill 30'...[/COLOR]
[COLOR=black]Creating     event 'skill 31'...[/COLOR]
[COLOR=black]Creating event 'skill     37'...[/COLOR]
[COLOR=black]Creating event 'skill 36'...[/COLOR]
[COLOR=black]Creating     event 'skill 32'...[/COLOR]
[COLOR=black]Creating event 'skill     33'...[/COLOR]
[COLOR=black]Creating event 'skill 42'...[/COLOR]
[COLOR=black]Creating     event 'skill 43'...[/COLOR]
[COLOR=black]Creating event 'skill     56'...[/COLOR]
[COLOR=black]Creating event 'skill 57'...[/COLOR]
[COLOR=black]Creating     event 'skill 61'...[/COLOR]
[COLOR=black]Creating event 'skill     79'...[/COLOR]
[COLOR=black]Creating event 'skill 84'...[/COLOR]
[COLOR=black]Evaluating     '-max(1,0.075*200.0)'...[/COLOR]
[COLOR=black]Creating event     'skill 1022'...[/COLOR]
[COLOR=black]Creating event 'skill     1023'...[/COLOR]
[COLOR=black]Creating event 'skill 2022'...[/COLOR]
[COLOR=black]Evaluating     'min(40.0+3,10)+floor(sqrt(max(40.0-7,0)))'...[/COLOR]
[COLOR=black]Creating     event 'skill 2023'...[/COLOR]
[COLOR=black]Creating event 'skill     3019'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(2.5+min(-10.0,5)+0.0)'...[/COLOR]
[COLOR=black]Creating     event 'skill 3020'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(12+min(0.15*415.0,20)+min(-10.0,40))'...[/COLOR]
[COLOR=black]Creating     event 'skill 3022'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(28+min(0.25*415.0,30)+min(-10.0,60)+0.0)*1.5'...[/COLOR]
[COLOR=black]Creating     event 'skill 3023'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(5.5+min(0.07*415.0,15)+min(-10.0,25)+0.0)'...[/COLOR]
[COLOR=black]Creating     event 'skill 3003'...[/COLOR]
[COLOR=black]Creating event 'skill     3004'...[/COLOR]
[COLOR=black]Creating event 'skill 3009'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(12+min(0.15*415.0,20)+min(-10.0,40)+0.0)'...[/COLOR]
[COLOR=black]Creating     event 'skill 3005'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(28+min(0.25*415.0,30)+min(-10.0,60)+0.0)'...[/COLOR]
[COLOR=black]Creating     event 'skill 3007'...[/COLOR]
[COLOR=black]Creating event 'skill     3008'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(2.5+min(0.0+0.0,5))'...[/COLOR]
[COLOR=black]Creating event     'skill 4020'...[/COLOR]
[COLOR=black]Evaluating     '(1+0.5*min(1,effect(sugar     rush)))*2.1*(16+min(0.2*415.0,25)+min(0.0+0.0,15))'...[/COLOR]
[COLOR=black]Creating     event 'skill 4022'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(16+min(0.2*415.0,25)+min(0.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating     '-min(1,effect(jalape))*1.12*9.0'...[/COLOR]
[COLOR=black]Creating     event 'skill 4023'...[/COLOR]
[COLOR=black]Evaluating     'max(1,min(1,effect(jabanero))*0.29*9.0)'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(3.5+min(0.1*415.0,10)+min(0.0+0.0,10))'...[/COLOR]
[COLOR=black]Evaluating     '-min(1,effect(jalape))*1.12*1.0'...[/COLOR]
[COLOR=black]Creating     event 'skill 4003'...[/COLOR]
[COLOR=black]Evaluating     'min(1,effect(jabanero))'...[/COLOR]
[COLOR=black]Creating event     'skill 4014'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(16+min(0.2*415.0,25)+min(0.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating     '-min(1,effect(jalape))*1.12*5.0'...[/COLOR]
[COLOR=black]Creating     event 'skill 4005'...[/COLOR]
[COLOR=black]Evaluating     'max(1,min(1,effect(jabanero))*0.29*5.0)'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(22+min(0.3*415.0,30)+min(0.0+0.0,25))'...[/COLOR]
[COLOR=black]Evaluating     '-min(1,effect(jalape))*1.12*9.0'...[/COLOR]
[COLOR=black]Creating     event 'skill 4009'...[/COLOR]
[COLOR=black]Evaluating     'max(1,min(1,effect(jabanero))*0.29*9.0)'...[/COLOR]
[COLOR=black]Evaluating     '-min(1,effect(jalape))*1.12*23.0'...[/COLOR]
[COLOR=black]Creating     event 'skill 4012'...[/COLOR]
[COLOR=black]Evaluating     'max(1,min(1,effect(jabanero))*0.29*23.0)'...[/COLOR]
[COLOR=black]Creating     event 'skill 5019'...[/COLOR]
[COLOR=black]Creating event 'skill     5021'...[/COLOR]
[COLOR=black]Creating event 'skill 5023'...[/COLOR]
[COLOR=black]Creating     event 'skill 5003'...[/COLOR]
[COLOR=black]Creating event 'skill     5005'...[/COLOR]
[COLOR=black]Creating event 'skill 5008'...[/COLOR]
[COLOR=black]Creating     event 'skill 5012'...[/COLOR]
[COLOR=black]Creating event 'skill     6025'...[/COLOR]
[COLOR=black]Creating event 'skill 6029'...[/COLOR]
[COLOR=black]Creating     event 'skill 6030'...[/COLOR]
[COLOR=black]Creating event 'skill     6032'...[/COLOR]
[COLOR=black]Creating event 'skill 6034'...[/COLOR]
[COLOR=black]Creating     event 'skill 6037'...[/COLOR]
[COLOR=black]Creating event 'skill     6040'...[/COLOR]
[COLOR=black]Evaluating '-2*min(L,15)*(1+0.0)'...[/COLOR]
[COLOR=black]Creating     event 'skill 7074'...[/COLOR]
[COLOR=black]Evaluating     'min(L,15)*(1+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill     7101'...[/COLOR]
[COLOR=black]Creating event 'skill 7169'...[/COLOR]
[COLOR=black]Creating     event 'skill 7170'...[/COLOR]
[COLOR=black]Creating event 'skill     7171'...[/COLOR]
[COLOR=black]Creating event 'runaway; repeat'...[/COLOR]
[COLOR=black]Options     built! (101 actions)[/COLOR]
[COLOR=purple]WHAM: We currently     think that the round number is: 1 and that the turn number is 7902.[/COLOR]
[COLOR=purple]WHAM:     Current MP = 225 out of 746.[/COLOR]
[COLOR=purple]WHAM: You have     no profitable MP restoratives.[/COLOR]
[COLOR=purple]WHAM:     Current HP = 420 out of 530.[/COLOR]
[COLOR=purple]WHAM: You have     no profitable HP restoratives.[/COLOR]
[COLOR=purple]WHAM: You     are fighting a bookbat. Mafia considers that this monster has an attack of     60 or 61 when given a monster name.[/COLOR]
[COLOR=purple]WHAM:     Mafia further considers that this monster has a defense value of 53 or 54     when given a monster name.[/COLOR]
[COLOR=purple]WHAM: Mafia     further further considers that this monster has a HP value of 66 or 65     when given a monster name.[/COLOR]
[COLOR=purple]WHAM: Your     current ML-adjustment is: 10.[/COLOR]
[COLOR=purple]WHAM: You     have muscle = 328, mysticality = 415, and moxie = 540[/COLOR]
[COLOR=purple]WHAM:     Monster HP is 66.0.[/COLOR]
[COLOR=black]WHAM: WHAM added the     following to BatRound: if pastround 28; abort "Stopping fight because it     has gone on for too long (set WHAM_maxround to a higher value if you think     this was in error)"; endif; [/COLOR]
[COLOR=purple]skill     7169 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]skill     7169 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     829 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     829 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]skill     15 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]skill     15 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     4251 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     4251 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     4872 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     4872 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     5563 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     5563 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     4045 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     4045 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     4118 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     4118 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     1959 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     1959 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]runaway;     repeat is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]runaway;     repeat is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     4169 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     4169 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     3665 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     3665 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=green]skill     7170 does hurt the monster for 0.0 and is ok.[/COLOR]
[COLOR=purple]Skipping     skill 7170 since it doesn't hurt the monster.[/COLOR]
[COLOR=green]skill     6030 does hurt the monster for 66.0 and is ok.[/COLOR]
[COLOR=purple]WHAM:     We currently think that the round number is: 1 and that the turn number is     7902.[/COLOR]
[COLOR=purple]WHAM: Starting evaluation and     performing of attack[/COLOR]
[COLOR=purple]WHAM: We currently     think that the round number is: 1 and that the turn number is 7902.[/COLOR]
[COLOR=green]skill     7170 does hurt the monster for 0.0 and is ok.[/COLOR]
[COLOR=purple]Skipping     skill 7170 since it doesn't hurt the monster.[/COLOR]
[COLOR=green]skill     6030 does hurt the monster for 66.0 and is ok.[/COLOR]
[COLOR=purple]WHAM:     No need to stun this monster[/COLOR]
[COLOR=black]Monster HP is     66 according to Mafia and 66.0 according to BatBrain.[/COLOR]
[COLOR=red]WHAM:     We can't Saucesplash.[/COLOR]
[COLOR=red]true, false, false,     true, true[/COLOR]
[COLOR=purple]WHAM: We estimate the round     number to currently be 1 (loop variable 0)[/COLOR]
[COLOR=black]Monster     HP is 66 according to Mafia and 66.0 according to BatBrain (loop variable     i = 0).[/COLOR]
[COLOR=black]Queued: skill 6030[/COLOR]
[COLOR=black]Building     options...[/COLOR]
[COLOR=black]Creating event 'attack'...[/COLOR]
[COLOR=black]Creating     event ''...[/COLOR]
[COLOR=black]Creating event ''...[/COLOR]
[COLOR=black]Creating     event 'use 345'...[/COLOR]
[COLOR=black]Creating event 'use     518'...[/COLOR]
[COLOR=black]Creating event 'use 536'...[/COLOR]
[COLOR=black]Creating     event 'use 829'...[/COLOR]
[COLOR=black]Creating event 'use     1316'...[/COLOR]
[COLOR=black]Creating event 'use 1958'...[/COLOR]
[COLOR=black]Creating     event 'use 1959'...[/COLOR]
[COLOR=black]Creating event 'use     1965'...[/COLOR]
[COLOR=black]Creating event 'use 2678'...[/COLOR]
[COLOR=black]Creating     event 'use 3114'...[/COLOR]
[COLOR=black]Creating event 'use     3118'...[/COLOR]
[COLOR=black]Creating event 'use 3119'...[/COLOR]
[COLOR=black]Creating     event 'use 3120'...[/COLOR]
[COLOR=black]Creating event 'use     3665'...[/COLOR]
[COLOR=black]Evaluating     '-min(100,ceil(5*sqrt(max(0,min(328.0,0.0)))))'...[/COLOR]
[COLOR=black]Creating     event 'use 3754'...[/COLOR]
[COLOR=black]Creating event 'use     3755'...[/COLOR]
[COLOR=black]Evaluating     'min(50,ceil(5*sqrt(max(0,min(415.0,0.0)))))'...[/COLOR]
[COLOR=black]Creating     event 'use 3756'...[/COLOR]
[COLOR=black]Creating event 'use     3757'...[/COLOR]
[COLOR=black]Creating event 'use 3758'...[/COLOR]
[COLOR=black]Creating     event 'use 3759'...[/COLOR]
[COLOR=black]Creating event 'use     4011'...[/COLOR]
[COLOR=black]Creating event 'use 4012'...[/COLOR]
[COLOR=black]Creating     event 'use 4045'...[/COLOR]
[COLOR=black]Creating event 'use     4118'...[/COLOR]
[COLOR=black]Creating event 'use 4120'...[/COLOR]
[COLOR=black]Creating     event 'use 4169'...[/COLOR]
[COLOR=black]Creating event 'use     4251'...[/COLOR]
[COLOR=black]Creating event 'use 4872'...[/COLOR]
[COLOR=black]Creating     event 'use 5285'...[/COLOR]
[COLOR=black]Creating event 'use     5286'...[/COLOR]
[COLOR=black]Evaluating 'ceil(L/3.0)*4.5*5'...[/COLOR]
[COLOR=black]Creating     event 'use 5287'...[/COLOR]
[COLOR=black]Creating event 'use     5288'...[/COLOR]
[COLOR=black]Creating event 'use 5289'...[/COLOR]
[COLOR=black]Creating     event 'use 5290'...[/COLOR]
[COLOR=black]Creating event 'use     5431'...[/COLOR]
[COLOR=black]Creating event 'use 5432'...[/COLOR]
[COLOR=black]Creating     event 'use 5433'...[/COLOR]
[COLOR=black]Creating event 'use     5557'...[/COLOR]
[COLOR=black]Creating event 'use 5560'...[/COLOR]
[COLOR=black]Creating     event 'use 5561'...[/COLOR]
[COLOR=black]Creating event 'use     5563'...[/COLOR]
[COLOR=black]Creating event 'use 6472'...[/COLOR]
[COLOR=black]Creating     event 'use 6502'...[/COLOR]
[COLOR=black]Creating event 'skill     2'...[/COLOR]
[COLOR=black]Creating event 'skill 15'...[/COLOR]
[COLOR=black]Creating     event 'skill 28'...[/COLOR]
[COLOR=black]Creating event 'skill     29'...[/COLOR]
[COLOR=black]Creating event 'skill 30'...[/COLOR]
[COLOR=black]Creating     event 'skill 31'...[/COLOR]
[COLOR=black]Creating event 'skill     37'...[/COLOR]
[COLOR=black]Creating event 'skill 36'...[/COLOR]
[COLOR=black]Creating     event 'skill 32'...[/COLOR]
[COLOR=black]Creating event 'skill     33'...[/COLOR]
[COLOR=black]Creating event 'skill 42'...[/COLOR]
[COLOR=black]Creating     event 'skill 43'...[/COLOR]
[COLOR=black]Creating event 'skill     56'...[/COLOR]
[COLOR=black]Creating event 'skill 57'...[/COLOR]
[COLOR=black]Creating     event 'skill 61'...[/COLOR]
[COLOR=black]Creating event 'skill     79'...[/COLOR]
[COLOR=black]Creating event 'skill 84'...[/COLOR]
[COLOR=black]Evaluating     '-max(1,0.075*200.0)'...[/COLOR]
[COLOR=black]Creating event     'skill 1022'...[/COLOR]
[COLOR=black]Creating event 'skill     1023'...[/COLOR]
[COLOR=black]Creating event 'skill 2022'...[/COLOR]
[COLOR=black]Evaluating     'min(40.0+3,10)+floor(sqrt(max(40.0-7,0)))'...[/COLOR]
[COLOR=black]Creating     event 'skill 2023'...[/COLOR]
[COLOR=black]Creating event 'skill     3019'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(2.5+min(-10.0,5)+0.0)'...[/COLOR]
[COLOR=black]Creating     event 'skill 3020'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(12+min(0.15*415.0,20)+min(-10.0,40))'...[/COLOR]
[COLOR=black]Creating     event 'skill 3022'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(28+min(0.25*415.0,30)+min(-10.0,60)+0.0)*1.5'...[/COLOR]
[COLOR=black]Creating     event 'skill 3023'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(5.5+min(0.07*415.0,15)+min(-10.0,25)+0.0)'...[/COLOR]
[COLOR=black]Creating     event 'skill 3003'...[/COLOR]
[COLOR=black]Creating event 'skill     3004'...[/COLOR]
[COLOR=black]Creating event 'skill 3009'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(12+min(0.15*415.0,20)+min(-10.0,40)+0.0)'...[/COLOR]
[COLOR=black]Creating     event 'skill 3005'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(28+min(0.25*415.0,30)+min(-10.0,60)+0.0)'...[/COLOR]
[COLOR=black]Creating     event 'skill 3007'...[/COLOR]
[COLOR=black]Creating event 'skill     3008'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(2.5+min(0.0+0.0,5))'...[/COLOR]
[COLOR=black]Creating event     'skill 4020'...[/COLOR]
[COLOR=black]Evaluating     '(1+0.5*min(1,effect(sugar     rush)))*2.1*(16+min(0.2*415.0,25)+min(0.0+0.0,15))'...[/COLOR]
[COLOR=black]Creating     event 'skill 4022'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(16+min(0.2*415.0,25)+min(0.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating     '-min(1,effect(jalape))*1.12*9.0'...[/COLOR]
[COLOR=black]Creating     event 'skill 4023'...[/COLOR]
[COLOR=black]Evaluating     'max(1,min(1,effect(jabanero))*0.29*9.0)'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(3.5+min(0.1*415.0,10)+min(0.0+0.0,10))'...[/COLOR]
[COLOR=black]Evaluating     '-min(1,effect(jalape))*1.12*1.0'...[/COLOR]
[COLOR=black]Creating     event 'skill 4003'...[/COLOR]
[COLOR=black]Evaluating     'min(1,effect(jabanero))'...[/COLOR]
[COLOR=black]Creating event     'skill 4014'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(16+min(0.2*415.0,25)+min(0.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating     '-min(1,effect(jalape))*1.12*5.0'...[/COLOR]
[COLOR=black]Creating     event 'skill 4005'...[/COLOR]
[COLOR=black]Evaluating     'max(1,min(1,effect(jabanero))*0.29*5.0)'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(22+min(0.3*415.0,30)+min(0.0+0.0,25))'...[/COLOR]
[COLOR=black]Evaluating     '-min(1,effect(jalape))*1.12*9.0'...[/COLOR]
[COLOR=black]Creating     event 'skill 4009'...[/COLOR]
[COLOR=black]Evaluating     'max(1,min(1,effect(jabanero))*0.29*9.0)'...[/COLOR]
[COLOR=black]Evaluating     '-min(1,effect(jalape))*1.12*23.0'...[/COLOR]
[COLOR=black]Creating     event 'skill 4012'...[/COLOR]
[COLOR=black]Evaluating     'max(1,min(1,effect(jabanero))*0.29*23.0)'...[/COLOR]
[COLOR=black]Creating     event 'skill 5019'...[/COLOR]
[COLOR=black]Creating event 'skill     5021'...[/COLOR]
[COLOR=black]Creating event 'skill 5023'...[/COLOR]
[COLOR=black]Creating     event 'skill 5003'...[/COLOR]
[COLOR=black]Creating event 'skill     5005'...[/COLOR]
[COLOR=black]Creating event 'skill 5008'...[/COLOR]
[COLOR=black]Creating     event 'skill 5012'...[/COLOR]
[COLOR=black]Creating event 'skill     6025'...[/COLOR]
[COLOR=black]Creating event 'skill 6029'...[/COLOR]
[COLOR=black]Creating     event 'skill 6030'...[/COLOR]
[COLOR=black]Creating event 'skill     6032'...[/COLOR]
[COLOR=black]Creating event 'skill 6034'...[/COLOR]
[COLOR=black]Creating     event 'skill 6037'...[/COLOR]
[COLOR=black]Creating event 'skill     6040'...[/COLOR]
[COLOR=black]Evaluating '-2*min(L,15)*(1+0.0)'...[/COLOR]
[COLOR=black]Creating     event 'skill 7074'...[/COLOR]
[COLOR=black]Evaluating     'min(L,15)*(1+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill     7101'...[/COLOR]
[COLOR=black]Creating event 'skill 7169'...[/COLOR]
[COLOR=black]Creating     event 'skill 7170'...[/COLOR]
[COLOR=black]Creating event 'skill     7171'...[/COLOR]
[COLOR=black]Creating event 'runaway; repeat'...[/COLOR]
[COLOR=black]Options     built! (101 actions)[/COLOR]
[COLOR=black]Parsed round number: 1[/COLOR]
[COLOR=black]Building     options...[/COLOR]
[COLOR=black]Creating event 'attack'...[/COLOR]
[COLOR=black]Creating     event ''...[/COLOR]
[COLOR=black]Creating event ''...[/COLOR]
[COLOR=black]Creating     event 'use 345'...[/COLOR]
[COLOR=black]Creating event 'use     518'...[/COLOR]
[COLOR=black]Creating event 'use 536'...[/COLOR]
[COLOR=black]Creating     event 'use 829'...[/COLOR]
[COLOR=black]Creating event 'use     1316'...[/COLOR]
[COLOR=black]Creating event 'use 1958'...[/COLOR]
[COLOR=black]Creating     event 'use 1959'...[/COLOR]
[COLOR=black]Creating event 'use     1965'...[/COLOR]
[COLOR=black]Creating event 'use 2678'...[/COLOR]
[COLOR=black]Creating     event 'use 3114'...[/COLOR]
[COLOR=black]Creating event 'use     3118'...[/COLOR]
[COLOR=black]Creating event 'use 3119'...[/COLOR]
[COLOR=black]Creating     event 'use 3120'...[/COLOR]
[COLOR=black]Creating event 'use     3665'...[/COLOR]
[COLOR=black]Evaluating     '-min(100,ceil(5*sqrt(max(0,min(328.0,66.0)))))'...[/COLOR]
[COLOR=black]Creating     event 'use 3754'...[/COLOR]
[COLOR=black]Creating event 'use     3755'...[/COLOR]
[COLOR=black]Evaluating     'min(50,ceil(5*sqrt(max(0,min(415.0,66.0)))))'...[/COLOR]
[COLOR=black]Creating     event 'use 3756'...[/COLOR]
[COLOR=black]Creating event 'use     3757'...[/COLOR]
[COLOR=black]Creating event 'use 3758'...[/COLOR]
[COLOR=black]Creating     event 'use 3759'...[/COLOR]
[COLOR=black]Creating event 'use     4011'...[/COLOR]
[COLOR=black]Creating event 'use 4012'...[/COLOR]
[COLOR=black]Creating     event 'use 4045'...[/COLOR]
[COLOR=black]Creating event 'use     4118'...[/COLOR]
[COLOR=black]Creating event 'use 4120'...[/COLOR]
[COLOR=black]Creating     event 'use 4169'...[/COLOR]
[COLOR=black]Creating event 'use     4251'...[/COLOR]
[COLOR=black]Creating event 'use 4872'...[/COLOR]
[COLOR=black]Creating     event 'use 5285'...[/COLOR]
[COLOR=black]Creating event 'use     5286'...[/COLOR]
[COLOR=black]Evaluating 'ceil(L/3.0)*4.5*5'...[/COLOR]
[COLOR=black]Creating     event 'use 5287'...[/COLOR]
[COLOR=black]Creating event 'use     5288'...[/COLOR]
[COLOR=black]Creating event 'use 5289'...[/COLOR]
[COLOR=black]Creating     event 'use 5290'...[/COLOR]
[COLOR=black]Creating event 'use     5431'...[/COLOR]
[COLOR=black]Creating event 'use 5432'...[/COLOR]
[COLOR=black]Creating     event 'use 5433'...[/COLOR]
[COLOR=black]Creating event 'use     5557'...[/COLOR]
[COLOR=black]Creating event 'use 5560'...[/COLOR]
[COLOR=black]Creating     event 'use 5561'...[/COLOR]
[COLOR=black]Creating event 'use     5563'...[/COLOR]
[COLOR=black]Creating event 'use 6472'...[/COLOR]
[COLOR=black]Creating     event 'use 6502'...[/COLOR]
[COLOR=black]Creating event 'skill     2'...[/COLOR]
[COLOR=black]Creating event 'skill 15'...[/COLOR]
[COLOR=black]Creating     event 'skill 28'...[/COLOR]
[COLOR=black]Creating event 'skill     29'...[/COLOR]
[COLOR=black]Creating event 'skill 30'...[/COLOR]
[COLOR=black]Creating     event 'skill 31'...[/COLOR]
[COLOR=black]Creating event 'skill     37'...[/COLOR]
[COLOR=black]Creating event 'skill 36'...[/COLOR]
[COLOR=black]Creating     event 'skill 32'...[/COLOR]
[COLOR=black]Creating event 'skill     33'...[/COLOR]
[COLOR=black]Creating event 'skill 42'...[/COLOR]
[COLOR=black]Creating     event 'skill 43'...[/COLOR]
[COLOR=black]Creating event 'skill     56'...[/COLOR]
[COLOR=black]Creating event 'skill 57'...[/COLOR]
[COLOR=black]Creating     event 'skill 61'...[/COLOR]
[COLOR=black]Creating event 'skill     79'...[/COLOR]
[COLOR=black]Creating event 'skill 84'...[/COLOR]
[COLOR=black]Evaluating     '-max(1,0.075*200.0)'...[/COLOR]
[COLOR=black]Creating event     'skill 1022'...[/COLOR]
[COLOR=black]Creating event 'skill     1023'...[/COLOR]
[COLOR=black]Creating event 'skill 2022'...[/COLOR]
[COLOR=black]Evaluating     'min(40.0+3,10)+floor(sqrt(max(40.0-7,0)))'...[/COLOR]
[COLOR=black]Creating     event 'skill 2023'...[/COLOR]
[COLOR=black]Creating event 'skill     3019'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(2.5+min(-10.0,5)+0.0)'...[/COLOR]
[COLOR=black]Creating     event 'skill 3020'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(12+min(0.15*415.0,20)+min(-10.0,40))'...[/COLOR]
[COLOR=black]Creating     event 'skill 3022'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(28+min(0.25*415.0,30)+min(-10.0,60)+0.0)*1.5'...[/COLOR]
[COLOR=black]Creating     event 'skill 3023'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(5.5+min(0.07*415.0,15)+min(-10.0,25)+0.0)'...[/COLOR]
[COLOR=black]Creating     event 'skill 3003'...[/COLOR]
[COLOR=black]Creating event 'skill     3004'...[/COLOR]
[COLOR=black]Creating event 'skill 3009'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(12+min(0.15*415.0,20)+min(-10.0,40)+0.0)'...[/COLOR]
[COLOR=black]Creating     event 'skill 3005'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(28+min(0.25*415.0,30)+min(-10.0,60)+0.0)'...[/COLOR]
[COLOR=black]Creating     event 'skill 3007'...[/COLOR]
[COLOR=black]Creating event 'skill     3008'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(2.5+min(0.0+0.0,5))'...[/COLOR]
[COLOR=black]Creating event     'skill 4020'...[/COLOR]
[COLOR=black]Evaluating     '(1+0.5*min(1,effect(sugar     rush)))*2.1*(16+min(0.2*415.0,25)+min(0.0+0.0,15))'...[/COLOR]
[COLOR=black]Creating     event 'skill 4022'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(16+min(0.2*415.0,25)+min(0.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating     '-min(1,effect(jalape))*1.12*9.0'...[/COLOR]
[COLOR=black]Creating     event 'skill 4023'...[/COLOR]
[COLOR=black]Evaluating     'max(1,min(1,effect(jabanero))*0.29*9.0)'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(3.5+min(0.1*415.0,10)+min(0.0+0.0,10))'...[/COLOR]
[COLOR=black]Evaluating     '-min(1,effect(jalape))*1.12*1.0'...[/COLOR]
[COLOR=black]Creating     event 'skill 4003'...[/COLOR]
[COLOR=black]Evaluating     'min(1,effect(jabanero))'...[/COLOR]
[COLOR=black]Creating event     'skill 4014'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(16+min(0.2*415.0,25)+min(0.0+0.0,15))'...[/COLOR]
[COLOR=black]Evaluating     '-min(1,effect(jalape))*1.12*5.0'...[/COLOR]
[COLOR=black]Creating     event 'skill 4005'...[/COLOR]
[COLOR=black]Evaluating     'max(1,min(1,effect(jabanero))*0.29*5.0)'...[/COLOR]
[COLOR=black]Evaluating     '2.1*(22+min(0.3*415.0,30)+min(0.0+0.0,25))'...[/COLOR]
[COLOR=black]Evaluating     '-min(1,effect(jalape))*1.12*9.0'...[/COLOR]
[COLOR=black]Creating     event 'skill 4009'...[/COLOR]
[COLOR=black]Evaluating     'max(1,min(1,effect(jabanero))*0.29*9.0)'...[/COLOR]
[COLOR=black]Evaluating     '-min(1,effect(jalape))*1.12*23.0'...[/COLOR]
[COLOR=black]Creating     event 'skill 4012'...[/COLOR]
[COLOR=black]Evaluating     'max(1,min(1,effect(jabanero))*0.29*23.0)'...[/COLOR]
[COLOR=black]Creating     event 'skill 5019'...[/COLOR]
[COLOR=black]Creating event 'skill     5021'...[/COLOR]
[COLOR=black]Creating event 'skill 5023'...[/COLOR]
[COLOR=black]Creating     event 'skill 5003'...[/COLOR]
[COLOR=black]Creating event 'skill     5005'...[/COLOR]
[COLOR=black]Creating event 'skill 5008'...[/COLOR]
[COLOR=black]Creating     event 'skill 5012'...[/COLOR]
[COLOR=black]Creating event 'skill     6025'...[/COLOR]
[COLOR=black]Creating event 'skill 6029'...[/COLOR]
[COLOR=black]Creating     event 'skill 6030'...[/COLOR]
[COLOR=black]Creating event 'skill     6032'...[/COLOR]
[COLOR=black]Creating event 'skill 6034'...[/COLOR]
[COLOR=black]Creating     event 'skill 6037'...[/COLOR]
[COLOR=black]Creating event 'skill     6040'...[/COLOR]
[COLOR=black]Evaluating '-2*min(L,15)*(1+0.0)'...[/COLOR]
[COLOR=black]Creating     event 'skill 7074'...[/COLOR]
[COLOR=black]Evaluating     'min(L,15)*(1+0.0)'...[/COLOR]
[COLOR=black]Creating event 'skill     7101'...[/COLOR]
[COLOR=black]Creating event 'skill 7169'...[/COLOR]
[COLOR=black]Creating     event 'skill 7170'...[/COLOR]
[COLOR=black]Creating event 'skill     7171'...[/COLOR]
[COLOR=black]Creating event 'runaway; repeat'...[/COLOR]
[COLOR=black]Options     built! (101 actions)[/COLOR]
[COLOR=purple]WHAM: Evaluating the     attack but not performing it took 0.20 seconds.[/COLOR]
[COLOR=purple]WHAM:     Debug printing the damage dealt by your options.[/COLOR]

[COLOR=purple]skill     7169 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     829 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]skill     15 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     4251 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     4872 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     5563 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     4045 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     4118 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     1959 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]runaway;     repeat is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     4169 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=purple]use     3665 is not OK since it is marked as a custom action.[/COLOR]
[COLOR=blue]WHAM:     Cadenza: 66.00 potential damage (raw damage: 90.00) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: Attack with your weapon: 66.00     potential damage (raw damage: 418.32) and a hitchance of 95.45%.[/COLOR]
[COLOR=blue]WHAM:     Drunkula's bell: 66.00 potential damage (raw damage: 124.50) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Saucestorm: 66.00     potential damage (raw damage: 86.10) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Stuffed Mortar Shell: 66.00 potential damage (raw damage: 100.80) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Käsesoßesturm:     66.00 potential damage (raw damage: 86.10) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Wave of Sauce: 66.00 potential damage (raw damage: 109.20) and a hitchance     of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Surge of Icing: 66.00     potential damage (raw damage: 86.10) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Bawdy Refrain: 66.00 potential damage (raw damage: 190.00) and a hitchance     of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Cone of Zydeco: 66.00     potential damage (raw damage: 217.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Stringozzi Serpent: 66.00 potential damage (raw damage: 151.20) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Spectral Snapper:     66.00 potential damage (raw damage: 90.60) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Saucegeyser: 66.00 potential damage (raw damage: 389.03) and a hitchance     of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Conjure Relaxing Campfire:     66.00 potential damage (raw damage: 97.65) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Maximum Chill: 66.00 potential damage (raw damage: 97.65) and a hitchance     of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Inappropriate Backrub:     66.00 potential damage (raw damage: 97.65) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Mudbath: 66.00 potential damage (raw damage: 97.65) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: Creepy Lullaby: 66.00     potential damage (raw damage: 97.65) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Wassail: 66.00 potential damage (raw damage: 97.65) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: Harpoon!: 66.00 potential     damage (raw damage: 168.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Fearful Fettucini: 66.00 potential damage (raw damage: 384.83) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Weapon of the     Pastalord: 66.00 potential damage (raw damage: 384.83) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: d8: 66.00 potential damage     (raw damage: 180.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     divine blowout: 66.00 potential damage (raw damage: 540.00) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Awesome Balls of     Fire: 66.00 potential damage (raw damage: 368.03) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: Snowclone: 66.00 potential     damage (raw damage: 368.03) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Grease Lightning: 66.00 potential damage (raw damage: 368.03) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Eggsplosion:     66.00 potential damage (raw damage: 368.03) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Raise Backup Dancer: 66.00 potential damage (raw damage: 368.03) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Toynado: 66.00     potential damage (raw damage: 368.03) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     divine can of silly string: 66.00 potential damage (raw damage: 415.00)     and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: divine     noisemaker: 66.00 potential damage (raw damage: 328.00) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: d20: 66.00 potential damage     (raw damage: 241.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     love song of smoldering passion: 66.00 potential damage (raw damage:     415.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     d12: 66.00 potential damage (raw damage: 149.50) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: d6: 66.00 potential damage     (raw damage: 73.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     love song of sugary cuteness: 66.00 potential damage (raw damage: 328.00)     and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: love song     of vague ambiguity: 66.00 potential damage (raw damage: 328.00) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: love song of     naughty innuendo: 66.00 potential damage (raw damage: 540.00) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: love song of     disturbing obsession: 66.00 potential damage (raw damage: 415.00) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Coily™: 66.00     potential damage (raw damage: 5500.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     love song of icy revenge: 66.00 potential damage (raw damage: 540.00) and     a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Rain-Doh orange     agent: 50.00 potential damage (raw damage: 50.00) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: Candyblast: 46.20 potential     damage (raw damage: 46.20) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Cannelloni Cannon: 46.20 potential damage (raw damage: 46.20) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Clobber: 37.50     potential damage (raw damage: 37.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Offensive Joke: 35.00 potential damage (raw damage: 35.00) and a hitchance     of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Air Dirty Laundry: 32.00     potential damage (raw damage: 32.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Silent Slam: 30.00 potential damage (raw damage: 30.00) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: Stream of Sauce: 28.35     potential damage (raw damage: 28.35) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Miniborg Destroy-O-Bot: 25.00 potential damage (raw damage: 25.00) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Chronic     Indigestion: 23.50 potential damage (raw damage: 23.50) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: Ravioli Shurikens: 22.05     potential damage (raw damage: 22.05) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Concerto de los Muertos: 20.00 potential damage (raw damage: 20.00) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Tango of Terror:     16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Disco Face Stab: 16.50 potential damage (raw damage: 16.50) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Rain-Doh blue     balls: 15.00 potential damage (raw damage: 15.00) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: Toss: 15.00 potential damage     (raw damage: 15.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Extreme High Note: 9.90 potential damage (raw damage: 9.90) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Disco Dance II:     Electric Boogaloo: 9.00 potential damage (raw damage: 9.00) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Disco Dance of     Doom: 7.00 potential damage (raw damage: 7.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Salsaball: 5.25 potential damage (raw damage: 5.25) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: Dissonant Riff: 5.00 potential     damage (raw damage: 5.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     spectre scepter: 4.25 potential damage (raw damage: 4.25) and a hitchance     of 100.00%.[/COLOR]
[COLOR=blue]WHAM: cinnamon troll doll: 4.00     potential damage (raw damage: 4.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     grape troll doll: 4.00 potential damage (raw damage: 4.00) and a hitchance     of 100.00%.[/COLOR]
[COLOR=blue]WHAM: blue raspberry troll doll:     4.00 potential damage (raw damage: 4.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Sing: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Disco Eye-Poke: 2.00 potential damage (raw damage: 2.00) and a hitchance     of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Suckerpunch: 1.00 potential     damage (raw damage: 1.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Pocket Crumbs: 0.00 potential damage (raw damage: 0.00) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: Consume Burrowgrub: 0.00     potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Rain-Doh indigo cup: 0.00 potential damage (raw damage: 0.00) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Talk About     Politics: 0.00 potential damage (raw damage: 0.00) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: Entangling Noodles: 0.00     potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Saucy Salve: 0.00 potential damage (raw damage: 0.00) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: Stealth Mistletoe: 0.00     potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Accordion Bash: 0.00 potential damage (raw damage: 0.00) and a hitchance     of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Lasagna Bandages: 0.00     potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     anti-anti-antidote: 0.00 potential damage (raw damage: 0.00) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: memory of a CA     base pair: 0.00 potential damage (raw damage: 0.00) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: memory of a CG base pair: 0.00     potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Tattle: 0.00 potential damage (raw damage: 0.00) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: CLEESH: 0.00 potential damage     (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     fish-oil smoke bomb: 0.00 potential damage (raw damage: 0.00) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Dreadsylvanian     seed pod: 0.00 potential damage (raw damage: 0.00) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: inkwell: 0.00 potential damage     (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     magical mystery juice: 0.00 potential damage (raw damage: 0.00) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: glob of     Blank-Out: 0.00 potential damage (raw damage: 0.00) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: d10: 0.00 potential damage     (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Rain-Doh black box: 0.00 potential damage (raw damage: 0.00) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: Knob Goblin     superseltzer: 0.00 potential damage (raw damage: 0.00) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: wumpus-hair bolo: 0.00     potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     bottle of Monsieur Bubble: 0.00 potential damage (raw damage: 0.00) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: lawn dart: 0.00     potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     tattered scrap of paper: 0.00 potential damage (raw damage: 0.00) and a     hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM: d4: 0.00     potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     4-d camera: 0.00 potential damage (raw damage: 0.00) and a hitchance of     100.00%.[/COLOR]
[COLOR=blue]WHAM: Spooky Putty sheet: 0.00     potential damage (raw damage: 0.00) and a hitchance of 100.00%.[/COLOR]
[COLOR=blue]WHAM:     Spaghetti Spear: -15.75 potential damage (raw damage: -15.75) and a     hitchance of 100.00%.[/COLOR]

[COLOR=purple]WHAM: Evaluating     the attack but not performing it took 0.29 seconds.[/COLOR]
Round 1: [COLOR=#2cae33]Epicgamer[/COLOR]     executes a macro!
KoLmafia thinks it is round 2 but KoL thinks it is     round 1
[COLOR=red]WHAM: Verbosity of 10 or more is set. Data     files for debugging have been generated. Aborting.[/COLOR]
[COLOR=red]You're     on your own, partner.[/COLOR]
[URL="http://kolmafia.us/main.php"]Click     here to continue in the relay browser.[/URL]

I guess this might be BatBrain or SmartStasis? Too many similar threads!
 
Last edited:

Theraze

Active member
Any clue why your execution doesn't have the "WHAM: Running SmartStasis" that jbouz had above? Or were you running at verbosity 10, which completely skips stasis and just goes for kill-moves, which would explain why a 0-damage skill wouldn't be picked for attacking?
 

Winterbay

Active member
At 10 SS is skipped in order to make sure no action is taken.
The "is removed" lines are only for attack options.

What does breadcrumbs do?
 

Bale

Minion
Pocket Crumbs, not breadcrumbs. It delevels and staggers for 0 mp. Sometimes it also gives a free item of varying usefulness. In other words, there is almost never a good reason to avoid using it and several reasons to make sure it is used.
 

Crowther

Active member
Assigning a meat value to the drops from pocket crumbs sounds a bit tricky and an issue for BatBrain, I believe. Luckily, as Bale says, it's almost always a good idea. My current CCS always casts it.
 

Winterbay

Active member
WHAM (and Beta) has been updated to throw pocket crumbs at your opponent if the skill is available. This will work as long as the skill is actually added to batfactors. I'm not sure if it is :)
 

lostcalpolydude

Developer
Staff member
Does some script in this process know which enemies are stagger immune, including CA2 when running +101 ML or more? It might be worth deleveling still, but it isn't automatically good in that case.
 

Winterbay

Active member
BatBrain knows about stagger resistane monsters. I guess it'd be better to not always use the skill in those cases.

Don't think it's been updated for cA2yet though but I could probably cover that myself for now.
 
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