This was actually a thought that occurred to me while working on the combat button thingie, before realizing that you could just use "auto." Which could be useful for weird edge cases like the fantasy airship combat / chest / stats adv; you'd rather have the combat if you don't yet have a metallic A and have enough ML for the mech, otherwise you'd rather have stats, UNLESS you have around 80 or more ML, in which case you want the combat again; such things could be easier to handle via a script while adventuring. But I guess for such situations you'd just hardcode the few that would need checking, and use "auto" for the rest.