I would like to request addition of parsing of the key-o-tron in a similar way to the evilometer (i.e. a preference per bugbear type). That would be great.
So there is, I totally missed that.
Ohh, bummer. And I just added those preferences to control BCCascend's bugbear-hunting...
if(get_property("biodataWasteProcessing").to_int() < 3)
useful("Sleazy Back Alley", "scavenger bugbear bio-data");
if(get_property("biodataMedbay").to_int() < 3 && my_level() >= 2)
useful("Spooky Forest", "hypodermic bugbear bio-data");
if(get_property("biodataSonar").to_int() < 3 && my_level() >= 4) {
if(numeric_modifier("stench resistance") <= 0 && !have_skill($skill[Astral Shell]) && !have_skill($skill[Elemental Saucesphere]))
useful("Bat Hole Entryway", "batbugbear bio-data");
useful("Guano Junction", "batbugbear bio-data");
useful("Batrat and Ratbat Burrow", "batbugbear bio-data");
useful("Beanbat Chamber", "batbugbear bio-data");
}
if(get_property("biodataSonar").to_int() < 6 && my_level() >= 5)
useful("Cobb's Knob Laboratory", "bugbear scientist bio-data");
if(get_property("biodataMorgue").to_int() < 6 ) {
useful("Defiled Nook", my_level() >= 7, "bugaboo bio-data");
useful("Pre-Cyrpt Cemetary", my_level() < 7, "bugaboo bio-data");
useful("Post-Cyrpt Cemetary", get_property("questL07Cyrptic") == "finished", "bugaboo bio-data");
}
if(get_property("biodataSpecialOps").to_int() < 6 && my_level() >= 8)
useful("Ninja Snowmen", "Black Ops Bugbear bio-data");
useful("Pirate's Cove", item_amount($item[flaregun]) < 1, "flaregun for Black Ops");
if(get_property("biodataEngineering").to_int() < 9 && my_level() >= 10)
useful("Fantasy Airship", "Battlesuit Bugbear Type bio-data");
if(get_property("biodataNavigation").to_int() < 9 && item_amount($item[gallery key]) > 0)
useful("Haunted Gallery", "ancient unspeakable bugbear bio-data");
if(get_property("biodataGalley").to_int() < 9 && my_level() >= 12)
useful("Battlefield (Frat Uniform)", "trendy bugbear chef bio-data");
useful("Bugbear Bridge", item_amount($item[Jeff Goldblum larva]) > 0, "Defeat the Captain");
> pref bio
biodataEngineering (user: 0)
biodataGalley (user: 0)
biodataMedbay (user: 0)
biodataMorgue (user: 0)
biodataNavigation (user: 0)
biodataScienceLab (user: 0)
biodataSonar (user: 0)
biodataSpecialOps (user: 0)
biodataWasteProcessing (user: 0)
> use key-o
Using 1 key-o-tron...
Finished using 1 key-o-tron.
> pref bio
biodataEngineering (user: now '9', default 0)
biodataGalley (user: 0)
biodataMedbay (user: now '3', default 0)
biodataMorgue (user: now '6', default 0)
biodataNavigation (user: now '9', default 0)
biodataScienceLab (user: now '6', default 0)
biodataSonar (user: now '3', default 0)
biodataSpecialOps (user: now '6', default 0)
biodataWasteProcessing (user: now '3', default 0)
[TABLE]
[TR]
[TD] Your key-o-tron emits a short buzz, indicating that it has already collected enough biometric data of this type.
[/TD]
[/TR]
[/TABLE]
It should update when you make progress by killing a bugbear. It doesn't update anything if you already killed all you needed and get the message you posted, since under normal circumstances it will already be up-to-date. If I hadn't messed up the matching in 11013, the values would have been updated as soon as you logged in with that version without you needing to be aware of it.I'm not sure if this was included in your update (I fail at reading java code) but it appears that the preferences are only updated when using the key-o-tron and not when fighting the specific monster.
Do we want it to update when we kill a bugbear of the correct type (up to the max)?
The text when enough data has been collected is:
Code:Your key-o-tron emits a short buzz, indicating that it has already collected enough biometric data of this type.
That sounds cool, but it seems like a lot of work. Mafia comes with each of those war island images, meaning someone had to take the time to make them (and it looks like that was done by JHunz for a greasemonkey script). That's over a hundred images, plus something that could be at the top of bathole.php and crypt.php to cover all of those zones.here's an idea: I don't know how hard it would be to implement.
What if the zones where the bugbears turn up, had a completed/still required overlay on their images in the relay browser in the same way as the isleWar zones do for completed as frat/hippy?
Maybe its a bit early in the morning for me to be having ideas though!
<div style="position: absolute; top: 365; left: 97;" id="bb_science">
<a href="adventure.php?snarfblat=284"><img width="58" height="80" border="0" title="Science Lab (1)" alt="Science Lab (1)" src="/images/otherimages/bugbear/sciencelab.gif"></a>
</div>
<div style="position: absolute; top: 365; left: 97;" id="bb_science">
<a href="adventure.php?snarfblat=284"><img width="58" height="80" border="0" title="Science Lab (1)" alt="Science Lab (1)" src="/images/otherimages/bugbear/sciencelab.gif"></a>
<span style="position:absolute; bottom:10px; left:25px; font-weight:bold; font-size:12px; color:red;">0/6</span>
</div>