At the end of day one, thoughts on what we might want to handle :
Count of agent's defeated (Agent stats are Att/Def = 30 + 30 x Agents Defeated + ML, HP = 40 + 40 x Agents Defeated + ML, Init: 25 + 25 x Agents Defeated. Edit: Latency debuffs Agents Defeated x 3 stats and Agents Defeated elemental vulnerability). (done)
Track Enlightenment. (done)
Remove No Spoon when it isn't handed over. (done)
No Spoon quest tracking. (done)
No stat gain from Food/Booze/Spleen. (done)
No wand needed. (done)
Source skills not permable. (done)
Set sourcePoints on liberating king. (done)
Spade and implement statgain from Agent. (done)
Don't show skills that don't work against Agents when fighting Agents (if KoL doesn't implement this first). (done)
Agent "wanderer" counter. (done)
One third normal statgain from ML, Volleyball, Sombrero, +stats and monsters. (done)
Count of agent's defeated (Agent stats are Att/Def = 30 + 30 x Agents Defeated + ML, HP = 40 + 40 x Agents Defeated + ML, Init: 25 + 25 x Agents Defeated. Edit: Latency debuffs Agents Defeated x 3 stats and Agents Defeated elemental vulnerability). (done)
Track Enlightenment. (done)
Remove No Spoon when it isn't handed over. (done)
No Spoon quest tracking. (done)
No stat gain from Food/Booze/Spleen. (done)
No wand needed. (done)
Source skills not permable. (done)
Set sourcePoints on liberating king. (done)
Spade and implement statgain from Agent. (done)
Don't show skills that don't work against Agents when fighting Agents (if KoL doesn't implement this first). (done)
Agent "wanderer" counter. (done)
One third normal statgain from ML, Volleyball, Sombrero, +stats and monsters. (done)
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