The path gives some HP regen, and non-path sources of HP regen don't work. There's probably a good way of handling that, but nothing simple is coming to mind.
New monster #2171 found in Manuel with name 'Angry Sun' image 'angrysun.gif' attributes ='Atk: 130 Def: 130 HP: 300 Init: 50 P: weird'
New monster #2168 found in Manuel with name 'Birdo' image 'birdo.gif' attributes ='Atk: 180 Def: 180 HP: 300 Init: 50 P: beast'
New monster #2172 found in Manuel with name 'Bowser' image 'bowser.gif' attributes ='Atk: 300 Def: 300 HP: 400 Init: 50 P: beast'
New monster #2166 found in Manuel with name 'Hammer Brother' image 'hammerbrother.gif' attributes ='Atk: 60 Def: 60 HP: 80 Init: 50 P: beast'
New monster #2170 found in Manuel with name 'Kamek' image 'kamek.gif' attributes ='Atk: 180 Def: 180 HP: 200 Init: 50 P: beast'
New monster #2169 found in Manuel with name 'King Boo' image 'kingboo2.gif' attributes ='Atk: 180 Def: 180 HP: 300 Init: 50 P: undead'
New monster #2167 found in Manuel with name 'Very Dry Bones' image 'drybones.gif' attributes ='Atk: 100 Def: 100 HP: 150 Init: 50 P: undead'
New monster #2174 found in Manuel with name 'Wa%playername/lowercase%' image 'waplayer.gif' attributes ='Atk: 300 Def: 300 HP: 1000 Init: 10000 P: dude'
(This is a Avatar class, so, presumably, at end you choose a regular class? need to call resetAfterAvatar once we know the choice adventure number for that.)
I think you hinted at this but finishing a path returns you to one of the standard classes and Mafia doesn't seem to recognise that properly in terms of what skills you can cast. Breakfasting after breaking the prism and choosing a path doesn't do any of the MP-costing skills, and I can't cast ode through the item manager.
Thanks.The wiki now lists the final class picking choice.
Code:Angry Sun replaces Groar Birdo replaces Dr. Awkward Bowser replaces The Big Wisniewski Hammer Brother replaces the Knob Goblin King Kamek replaces Protector Spectre King Boo replaces Lord Spookyraven Very Dry Bones replaces Bonerdagon Waplayer replaces the NS.[/QUOTE] Thanks. Revision 19748 adds those. It also logs the monster info to the session log in the format we need for monsters.txt; the same data it currently logs, but no text manipulation needed. 2173 is clearly the replacement for The Man.
--------------------
10470 Thwaitgold buzzy beetle statuette 210138001 thwaitbuzzy.gif none 0
# Item Thwaitgold buzzy beetle statuette
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--------------------
2560 Half-Sized mario_halfsize.gif a2e799db00f83234a97fe1ab9d38ee88
Effect Half-Sized Muscle Percent: -50, Mysticality Percent: -50, Moxie Percent: -50
--------------------
--------------------
2559 Heated Up mario_juggle.gif 7ff2479058ced96de968b27a32df19e1
Effect Heated Up Muscle Percent: +200, Mysticality Percent: +200, Moxie Percent: +200
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[276] God Lobster
Encounter: the God Lobster
Round 0: Veracity loses initiative!
Round 1: You lose 75 hit points
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7336 Multi-Bounce mario_multibounce.gif 5 0 0
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7336 Multi-Bounce mario_multibounce.gif 5 0 0
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7335 Spin Jump mario_spinjump.gif 5 0 0
--------------------
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7335 Spin Jump mario_spinjump.gif 5 0 0
--------------------
Round 1: Veracity casts MULTI-BOUNCE!
...
[277] God Lobster
Encounter: the God Lobster
Round 0: Veracity loses initiative!
Round 1: You lose 48 hit points
Round 1: Veracity casts MULTI-BOUNCE!
[default]
skill spin jump
skill multi-bounce
[default]
1: note unknown/ambiguous skill spin jump
2: note unknown/ambiguous skill multi-bounce
[color=green]> ash to_skill( 25006 )[/color]
Returned: Multi-Bounce
level => -1
image => mario_multibounce.gif
traincost => 0
class => Plumber
libram => false
passive => true
buff => false
combat => false
song => false
expression => false
walk => false
summon => false
permable => false
dailylimit => -1
timescast => 0
[color=green]> ash to_skill( 25006 ).have_skill()[/color]
Returned: true
[color=green]> ash to_skill( 7336 )[/color]
Returned: Multi-Bounce
level => -1
image => mario_multibounce.gif
traincost => 0
class => none
libram => false
passive => false
buff => false
combat => true
song => false
expression => false
walk => false
summon => false
permable => false
dailylimit => -1
timescast => 0
[color=green]> ash to_skill( 7336 ).have_skill()[/color]
Returned: true
[color=green]> ash $skill[ multi-bounce ].to_int()[/color]
Returned: 25006
[color=green]> ash $skill[ [7336]Multi-Bounce ][/color]
[color=red]Bad skill value: "[7336]Multi-Bounce" ()[/color]
Returned: void
[ default ]
skill spin jump
skill multi-bounce
[736] The Neverending Party
Encounter: "plain" girl
Round 0: Arbos wins initiative!
Round 1: Arbos executes a macro!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
You're on your own, partner.
Click here to continue in the relay browser.
[default]
1: note unknown/ambiguous skill spin jump
2: note unknown/ambiguous skill multi-bounce