Shiverwarp
Member
This is after running my script for a bit and having done shadow forest in Mount McLargeHuge, and shadow waters from 8bit. (So current ingress should be 8bit) however:
The nextAdventure changes are me looking through the location details in the GUI
And then immediately afterward (didn't touch anything else)
So from what I can tell, either examining the locations in the GUI, or setting nextAdventure to "Shadow Rift" is what causes the update
> ash appearance_rates($location[Shadow Rift])
Returned: aggregate float [monster]
none => 0.0
shadow bat => 8.333333333333334
shadow cow => 8.333333333333334
shadow devil => 8.333333333333334
shadow guy => 8.333333333333334
shadow hexagon => 8.333333333333334
shadow orb => 8.333333333333334
shadow prism => 8.333333333333334
shadow slab => 8.333333333333334
shadow snake => 8.333333333333334
shadow spider => 8.333333333333334
shadow stalk => 8.333333333333334
shadow tree => 8.333333333333334
Preference nextAdventure changed from None to 8-Bit Realm
Preference nextAdventure changed from 8-Bit Realm to Trash Island
Preference nextAdventure changed from Trash Island to Chinatown Tenement
Preference nextAdventure changed from Chinatown Tenement to Shadow Rift (The Right Side of the Tracks)
Preference nextAdventure changed from Shadow Rift (The Right Side of the Tracks) to Shadow Rift
The nextAdventure changes are me looking through the location details in the GUI
And then immediately afterward (didn't touch anything else)
> ash appearance_rates($location[Shadow Rift])
Returned: aggregate float [monster]
none => 0.0
shadow bat => -4.0
shadow cow => -4.0
shadow devil => -4.0
shadow guy => -4.0
shadow hexagon => 33.333333333333336
shadow orb => 33.333333333333336
shadow prism => 33.333333333333336
shadow slab => -4.0
shadow snake => -4.0
shadow spider => -4.0
shadow stalk => -4.0
shadow tree => -4.0
So from what I can tell, either examining the locations in the GUI, or setting nextAdventure to "Shadow Rift" is what causes the update
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