kingdomsora
New member
So I'm going on a cruise for a week and I thought it would be a great time to finally write a script to take care of daily farming and activities.
I've set up Windows Task Scheduler to launch mafia once a day with auto login and a breakfast script that does everything for the day and then logs out so my computer can go back to sleep.
My current hiccup is that at the start of adventuring I want mafia to burn all of my free runaways on charging my cheese items.
with my CCS set to
[ the black forest ]
try to run away <---- Did not work. Went to [default]
Besides the above issue (The work around was simple enough) mafia wants to runaway for free 13 times, then runaway 13 not for free, then 3 free, 3 not free. I totally understand (now) why it does this and know it's intended behavior for that function, but I still don't want it to do that for me. I could just change both cases to spend 1 adventure and take the 2 adventure loss, but is there a way to make it count the free runaways? Is there a different function?
I've set up Windows Task Scheduler to launch mafia once a day with auto login and a breakfast script that does everything for the day and then logs out so my computer can go back to sleep.
My current hiccup is that at the start of adventuring I want mafia to burn all of my free runaways on charging my cheese items.
Code:
cli_execute ("equip stinky cheese eye");
cli_execute ("equip staff of queso escusado");
cli_execute ("familiar Frumious Bandersnatch");
cli_execute ("use moveable feast");
cli_execute ("equip crumpled felt fedora");
adventure(13, $location[black forest]);
cli_execute ("shrug Ode");
cli_execute ("unequip plexiglass pocketwatch");
cli_execute ("equip navel ring");
adventure(3, $location[black forest]);
Code:
[ default ]
skill summon mayfly swarm
attack with weapon
[ black adder ]
try to run away
[ black knight ]
try to run away
[ black panther ]
try to run away
[ black widow ]
try to run away
[ blackberry bush ]
try to run away
[ the black forest ]
try to run away <---- Did not work. Went to [default]
Besides the above issue (The work around was simple enough) mafia wants to runaway for free 13 times, then runaway 13 not for free, then 3 free, 3 not free. I totally understand (now) why it does this and know it's intended behavior for that function, but I still don't want it to do that for me. I could just change both cases to spend 1 adventure and take the 2 adventure loss, but is there a way to make it count the free runaways? Is there a different function?