Fluxxdog
Active member
With the recent "Food and stuff show effects" update, it got me wondering why food were hardcoded with what effects they give. For example, from fullness.txt, you have
...while in modifiers.txt, you have
My question for the devs is why not have the food stuff parse from the modifiers.txt to determine what side effect such consumption would be?
Top that off with statuseffects.txt which has
It seems that some of this is redundant. What I'd like to know is: Why? Is this a design choice? Is this just how things worked? Is it an oversight?
Not critique, I'm just interested in learning the decision process behind such things. Thanks ^^
Code:
hippy herbal tea 1 1 decent 2 0 4-7 0 5 Sleepy (-30% mus)
Code:
Sleepy Muscle Percent: -30
Top that off with statuseffects.txt which has
Code:
2 Sleepy sleepy.gif 35b38533640fed03c12460b1dca98e81 use 1 decorative fountain
Not critique, I'm just interested in learning the decision process behind such things. Thanks ^^