Mafia's "fight action" counter isn't supposed to be equal to KoL's combat round number. We really should disable that very informative message.
I remember looking at the rave learning problem, and I don't think Mafia's round counter will solve the issue. The problem was probably on the side of DiscoCombatHelper.parseFightRound() in DiscoCombatHelper.java. Specifically, any time you submit anything that isn't a Rave Skill to fight.php, Mafia will reset the move sequence. Mafia will think that any action breaks the combo, even when it doesn't.
According the the KoL Wiki, thumb twiddling should break the combo, but apparently it doesn't.
I remember looking at the rave learning problem, and I don't think Mafia's round counter will solve the issue. The problem was probably on the side of DiscoCombatHelper.parseFightRound() in DiscoCombatHelper.java. Specifically, any time you submit anything that isn't a Rave Skill to fight.php, Mafia will reset the move sequence. Mafia will think that any action breaks the combo, even when it doesn't.
According the the KoL Wiki, thumb twiddling should break the combo, but apparently it doesn't.