Bug r10827 - afterAdventureScript doesn't react to adventure items

Fluxxdog

Active member
Noticed that using Spooky Putty monster and Black Box full of monster will trigger a bBS but not the aAS.
 

AlbinoRhino

Active member
Today I noticed that it failed to run in the Barrr after the Cap'ms map and the blueprints adventures. The gui was in a gray state but returned to green after the next combat.
 

Fluxxdog

Active member
In a script, this acts as a workaround:
Code:
use(1,whatever); cli_execute(get_property("afterAdventureScript"));
 
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