When using Mafia, I've seen four different types of drops marked, Normal, Conditional, Pickpocket Only and Non-Pickpocket.
However from playing the game, it looks to me like the categories are closer to Normal, Conditional, Pickpocket Only and On-Death, and that many On-Death ones are marked as Conditional, all On-Death ones being Non-Pickpocketable.
The only reason this becomes interesting to me is that Rave Steal will get Normal and some Conditional items, but no Pickpocket Only or On-Death ones.
At present there seem to be a lot of items that fall into the wrong category (eg the early Sea drops are On-Death, but are marked as Normal, Clockwork Keys are marked Non-Pickpocket, but Rave Steal, which isn't a Pickpocket, doesn't work on them, but On-Death explains it better). A lot of the On-Death ones are marked Conditional, such as Wine Cellar Drops.
Am I misunderstanding something, or is this the result of Rave Steal showing up something that wasn't previously possible to investigate?
So for me it'd be :
Normal - No restrictions
On-Death - Only drops when the monster is killed
Pickpocket Only - Only gettable via Pickpocket
Conditional - Only drops when certain conditions are met (usually quest stage or items equipped)
I think most of the current Conditional and Non-Pickpocket marked items would be replaced by On-Death ones, leaving only a Handful of truely Conditional ones.
Is there any merit to this thinking ?
However from playing the game, it looks to me like the categories are closer to Normal, Conditional, Pickpocket Only and On-Death, and that many On-Death ones are marked as Conditional, all On-Death ones being Non-Pickpocketable.
The only reason this becomes interesting to me is that Rave Steal will get Normal and some Conditional items, but no Pickpocket Only or On-Death ones.
At present there seem to be a lot of items that fall into the wrong category (eg the early Sea drops are On-Death, but are marked as Normal, Clockwork Keys are marked Non-Pickpocket, but Rave Steal, which isn't a Pickpocket, doesn't work on them, but On-Death explains it better). A lot of the On-Death ones are marked Conditional, such as Wine Cellar Drops.
Am I misunderstanding something, or is this the result of Rave Steal showing up something that wasn't previously possible to investigate?
So for me it'd be :
Normal - No restrictions
On-Death - Only drops when the monster is killed
Pickpocket Only - Only gettable via Pickpocket
Conditional - Only drops when certain conditions are met (usually quest stage or items equipped)
I think most of the current Conditional and Non-Pickpocket marked items would be replaced by On-Death ones, leaving only a Handful of truely Conditional ones.
Is there any merit to this thinking ?