bsander
Member
Not sure whether to file this as a bug or feature because technically this functions correctly, but I believe it does break regular player expectations.
The pigsticker of violence is a ranged weapon which bases its damage on the player's muscle. That means that maximizing something like "mox, -melee, weapon dmg, ranged dmg, elemental dmg", which normally generates a usable plinking-style configuration, suddenly isn't effective anymore because the pigsticker ranks high in that formula, but may only generate glancing blows when actually used in combat.
I'm not really sure what the preferred way to fix this is, maybe a dynamic change to the weapon dmg property based on the players muscle? But it sure would be great if somehow this anomaly could be considered in the maximizer's calculations! (I know i can explicitly add "-equip pigsticker" every time but that kinda sucks)
The pigsticker of violence is a ranged weapon which bases its damage on the player's muscle. That means that maximizing something like "mox, -melee, weapon dmg, ranged dmg, elemental dmg", which normally generates a usable plinking-style configuration, suddenly isn't effective anymore because the pigsticker ranks high in that formula, but may only generate glancing blows when actually used in combat.
I'm not really sure what the preferred way to fix this is, maybe a dynamic change to the weapon dmg property based on the players muscle? But it sure would be great if somehow this anomaly could be considered in the maximizer's calculations! (I know i can explicitly add "-equip pigsticker" every time but that kinda sucks)