Passing $location[none] to a ASH script?

Nightmist

Member
Seeing as how you can have
Code:
void main( location PassedLoc)
and it pops up with a dropdown box for you to select which location to set PassedLoc to, is there some way to edit the adventures file to have a "fake" location so theres a option to select $location[none]?
I'm just asking as I have scripted a auto-location-choose script but I have to hard-script the $location[none], where I'm looking to make it so if you choose a location your own selection overrides the scripted auto-choosing but if you pass $location[none] it allows the script to auto-choose the location itself. (I guess I could just use a location that "doesn't exist" and use that as a "fake $location[none]" but just wanted to see if anyone already knows of a method of actually adding a proper $location[none] before I scripted that in)
 
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