Is there a way to switch to a custom outfit if you're missing a piece of that outfit using either the outfit CLI/ASH commands or the Gear Changer?
For example:
I have a custom outfit defined that includes a LEW from a class that is not my current class.
Trying to equip that outfit results in (via CLI or Gear Changer):
You need 1 more Windsor Pan of the Source to continue.
Also, none of the pieces of the outfit appear to be equipped.
It seems that the failure to acquire an item is causing the entire process to abort.
This can be simulated by unchecking "Take items from closet whenever needed" and closeting a part of the outfit.
If using the KoL inventory interface, it will attempt to partially put on the outfit and notify the user of the missing pieces:
(closeted a corn holder for test)
You put on part of an Outfit: test
Item NOT found: corn holder
I noticed in this bug report: http://kolmafia.us/showthread.php?1...components-when-aaaa-has-multiples-of-an-item that Mafia had capabilities for handling partial outfits so why isn't it trying to partially wear the outfit in this case?
For example:
I have a custom outfit defined that includes a LEW from a class that is not my current class.
Trying to equip that outfit results in (via CLI or Gear Changer):
You need 1 more Windsor Pan of the Source to continue.
Also, none of the pieces of the outfit appear to be equipped.
It seems that the failure to acquire an item is causing the entire process to abort.
This can be simulated by unchecking "Take items from closet whenever needed" and closeting a part of the outfit.
If using the KoL inventory interface, it will attempt to partially put on the outfit and notify the user of the missing pieces:
(closeted a corn holder for test)
You put on part of an Outfit: test
Item NOT found: corn holder
I noticed in this bug report: http://kolmafia.us/showthread.php?1...components-when-aaaa-has-multiples-of-an-item that Mafia had capabilities for handling partial outfits so why isn't it trying to partially wear the outfit in this case?