AlbinoRhino
Active member
> ash monster_level_adjustment( )
Returned: 92
> ash numeric_modifier($familiar[Hovering Sombrero], "Experience", 26, $item[none]);
Returned: 1.0
Up until fairly recently, the above would return something fairly close to the stat gains to be had from using the sombrero. (The 26 lbs. was just chosen at random.) Location was set to The Black Forest. It seems the experience calculation for the Sombrero is no longer taking ML into account? Testing showed the Sombrero giving 13 stats. A similar calculation for a Volleyball-type predicted ~9 stats and was confirmed. Not sure what has changed.
Returned: 92
> ash numeric_modifier($familiar[Hovering Sombrero], "Experience", 26, $item[none]);
Returned: 1.0
Up until fairly recently, the above would return something fairly close to the stat gains to be had from using the sombrero. (The 26 lbs. was just chosen at random.) Location was set to The Black Forest. It seems the experience calculation for the Sombrero is no longer taking ML into account? Testing showed the Sombrero giving 13 stats. A similar calculation for a Volleyball-type predicted ~9 stats and was confirmed. Not sure what has changed.