Monster ML Adjustments

Paragon

Member
Code:
MCD 0                                        MCD 10                                  
Returned: Fallen Archfiend	        Returned: Fallen Archfiend
base_hp => 50				base_hp => 60
base_attack => 50			base_attack => 60
base_defense => 38			base_defense => 46
raw_hp => 50				raw_hp => 50
raw_attack => 50			raw_attack => 50
raw_defense => 45			raw_defense => 45
base_initiative => 0		        base_initiative => 0
attack_element => hot		attack_element => hot
defense_element => hot		defense_element => hot
min_meat => 36				min_meat => 36
max_meat => 54			max_meat => 54
base_mainstat_exp => 6.25	        base_mainstat_exp => 7.5
phylum => demon			phylum => demon
poison => none				poison => none
boss => false				boss => false
image =>					image =>

According to Wiki
Code:
[COLOR=#000000][FONT=Verdana]For every point of increased Monster Level, the [/FONT][/COLOR][URL="http://kol.coldfront.net/thekolwiki/index.php/Monsters"]monsters[/URL][COLOR=#000000][FONT=Verdana] you fight receive:[/FONT][/COLOR]
[LIST]
[*]+1 [URL="http://kol.coldfront.net/thekolwiki/index.php/HP"]HP[/URL]
[*]+1 attack (and therefore +0.25 stat gain)
[*]+1 defense
[*]Increased [URL="http://kol.coldfront.net/thekolwiki/index.php/Combat_Initiative"]Combat Initiative[/URL] (the formula is not simple)
[/LIST]

The HP and Attack act as expected... but whats going on with defense?
Base defense of 45 on both but ML0 Defense is 38 and ML10 Defense is 46?
And base_mainstat_exp only goes up by 1.25... I am guessing the .25/ML = +.125 mainstat and +.0625 off stat each
 
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