Made a patch that adds spoiler text to the breakfast counter (the one with the muffins).
Was not so straightforward, since the choice-value assignment on that encounter is dynamic...
In addition, I made a new property, "_muffinOrderedToday", which, as the name says, tells if you ordered (as in told them which muffin you'll want tomorrow).
This is useful to distinguish whether the value of "muffinOnOrder" is the muffin from yesterday or not.
IN ADDITION, I made it so that, when ascending, "muffinOnOrder" becomes "earthenware muffin tin".
In aDdItIoN, I noticed two properties in default.txt that were separated by 4 spaces rather than a tab. Took care of that.
Was not so straightforward, since the choice-value assignment on that encounter is dynamic...
In addition, I made a new property, "_muffinOrderedToday", which, as the name says, tells if you ordered (as in told them which muffin you'll want tomorrow).
This is useful to distinguish whether the value of "muffinOnOrder" is the muffin from yesterday or not.
IN ADDITION, I made it so that, when ascending, "muffinOnOrder" becomes "earthenware muffin tin".
In aDdItIoN, I noticed two properties in default.txt that were separated by 4 spaces rather than a tab. Took care of that.