I ask here, rather than as feature/bug, since I'm not sure about the KOL design decisions in the first place that inform my query.
There are a very few times that the maximize function should suggest a particular familiar, IMHO. Currently, as far as I can tell, it does not at all--only some type of familiar equipment. Cases that come to mind include:
The suggestion would, of course, be partially dependent on weight and buffs which makes the maximize mechanism very clunky. Clearly, maximizing for things like +meat or +item would also depend on current or potential familiar weight (hence familiar weight as a maximizing handle).
Mostly, I'd just like the parrot to be suggested for Elemental Resistance, since it does nothing else. Well, except for funny combat text.
Does this question fall into the category of "better done per player by script" (like CSS)? Or is it a legitimate possibility for amending the maximize function?
There are a very few times that the maximize function should suggest a particular familiar, IMHO. Currently, as far as I can tell, it does not at all--only some type of familiar equipment. Cases that come to mind include:
- Elemental Resistance (parrot)
- ML (purse rat)
- Item drop with +combat (hound)
The suggestion would, of course, be partially dependent on weight and buffs which makes the maximize mechanism very clunky. Clearly, maximizing for things like +meat or +item would also depend on current or potential familiar weight (hence familiar weight as a maximizing handle).
Mostly, I'd just like the parrot to be suggested for Elemental Resistance, since it does nothing else. Well, except for funny combat text.
Does this question fall into the category of "better done per player by script" (like CSS)? Or is it a legitimate possibility for amending the maximize function?