Yeah, was thinking about it. The easy way is probably to mark it a gift package, though it isn't actually marked as one in game, so I was hesitant. It's either that or add some custom code to consider it one.
Yeah, was thinking about it. The easy way is probably to mark it a gift package, though it isn't actually marked as one in game, so I was hesitant. It's either that or add some custom code to consider it one.
If a flag or attribute is set by KoL then overloading or re-purposing it in KoLmafia is probably not the best solution. Doing so would require that the exception be propagated to all of the data scraping going on that allows KoLmafia to detect new items and verify datafiles against the game. Ask me why I believe this