PaladinWhite
Member
I'm playing Nuclear Autumn, and I've found that Mafia refuses to automate turns, only in certain zones, with the message "You need 1 more anti-anti-antidote to continue." (which stops it before adventuring). And, since the anti-anti-antidote is not available in Nuclear Autumn, this completely precludes automation in those zones. This occurs even with an empty mood, so it's definitely nothing there. I can't find anything in any of my Preferences > Automation scripts that could cause it. And I can't find a relevant setting anywhere.
The oddest thing is that this only occurs when attempting to adventure in certain zones. I wish I'd been keeping closer track; the only two I can cite for sure are Whitey's Grove and the Pyramid Middle Chamber. These both notably include enemies with poison attacks, so Mafia appears to be intelligently protecting me from myself, but... I can't figure out how.
I've already got poison protection handled elsewhere, so I'd like to disable this option, if I could find it. Can anyone help?
The oddest thing is that this only occurs when attempting to adventure in certain zones. I wish I'd been keeping closer track; the only two I can cite for sure are Whitey's Grove and the Pyramid Middle Chamber. These both notably include enemies with poison attacks, so Mafia appears to be intelligently protecting me from myself, but... I can't figure out how.
I've already got poison protection handled elsewhere, so I'd like to disable this option, if I could find it. Can anyone help?