I saw that Disco Momentum was added to the sidebar in r13551.
Unlike Soulsauce and Fury, Disco Momentum is only available in combat. You start a combat at level 0, you can build it up to 3 levels, and then it gets wiped immediately once the combat concludes.
So there's now a stat on the sidebar that will essentially only show "0/3" in perpetuity. Do we really need that? I mean, it would be useful to that percentage of players who are constantly checking the main window when using the relay browser or minibrowser in the middle of combat instead of the in-game indicators that are present in their active windows...
Unlike Soulsauce and Fury, Disco Momentum is only available in combat. You start a combat at level 0, you can build it up to 3 levels, and then it gets wiped immediately once the combat concludes.
So there's now a stat on the sidebar that will essentially only show "0/3" in perpetuity. Do we really need that? I mean, it would be useful to that percentage of players who are constantly checking the main window when using the relay browser or minibrowser in the middle of combat instead of the in-game indicators that are present in their active windows...